[Bf-committers] Cheese branch Scons
Sven von Brand
svbrand at alumnos.inf.utfsm.cl
Wed Aug 1 05:52:25 CEST 2012
On 07/31/2012 10:05 PM, Mitchell Stokes wrote:
> I have also had to modify SCons in Swiss. Although, for me it was just
> adding the gpu as an include directory to a bunch of places. Here is
> what I did in the past, but I doubt it still works:
Because of android in the cheese branch I had to do some changes i would
like to discuss, as there are many source files i left out. The other
changes were the same as you.
> And, this was with Windows. Overall, it kind of makes me wonder why we
> do we need to include gpu in so many places now?
> Anyways, in hopes of actually answering your questions, Nathan Letwory
> is the SCons maintainer, but he's on Windows, so I don't know how much
> he can help with your particular problem. You could try talking to one
> of Blender's Linux maintainer's listed here:
> http://wiki.blender.org/index.php/Template:ModulesOwners. I know
> Campbell uses CMake, but I don't know about the others.
> Mitchell Stokes
Sven von Brand
> On Tue, Jul 31, 2012 at 2:51 PM, Sven von Brand
> <svbrand at alumnos.inf.utfsm.cl> wrote:
>> Hi all,
>> I am looking at the Cheese branch and modified the Scons scripts to
>> be able to compile it under Fedora 64 bits. Scons had some missing
>> links, I could do a patch of this, but I wanted to know who was in
>> charge of this, as I have tested my changes only in Linux.
>> Also, Fedora has very different routes than other linux distros, so
>> I had to make many changes to the linux-config.py. I was wondering if
>> there could be a integrated in a more general config file.
>> Sven von Brand
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