[Bf-committers] Status of 2.63 release
trouble daemon
troubledaemon at gmail.com
Thu Apr 26 14:18:48 CEST 2012
Okay, here are yer regression results, test on 64bit ubuntu 11.10 r45976:
animation/cubesphere.blend:
- speed[0] red/broken, making timeline scrub have no effect
- console: Failed to resolve data path: ('.speed',)
animation/timeline.blend:
- file is fine itself, but noticed that multiple markers "raise" when
in close proximity to the current frame. Problem being that if you
have a large number in a small area and the time line is zoomed out,
you get a blur of text for the marker names as seen in the following
pics:
http://www.pasteall.org/pic/30817 and http://www.pasteall.org/pic/30818
compositing/zmask_compo.blend:
- The zmask seems to be fine, but something changed with the grass
particles; it lost its curves and is straight up/taller than it shows
in the shipped render result
http://www.pasteall.org/pic/30819
gameengine_bullet_softbody/webskategirl_bullet.blend:
- Needs an svn up back to previous version, was accidentally
overwritten with previous file torus_complex.blend
gameengine_logic/actuators/property1.blend:
- TODO: Should probably start in game engine render mode, and have
debug properties enabled to verify the numbers work as expected,
otherwise works fine
gameengine_logic/actuators/property2.blend
- TODO: Investigate why doors don't do anything
gameengine_logic/actuators/sound.blend:
- Sound doesn't coincide with impacts, and possibly a click/stutter
that cuts off one of the sounds as well (OpenAL)
gameengine_physics/2Dexample.blend:
- Game seems to work (cept periodic stutter), but has some console errors:
Python script error - object 'Cube', controller 'cont4':
Traceback (most recent call last):
File "Main", line 7, in <module>
NameError: name 'GameLogic' is not defined
gameengine_physics/genericConstraintSpringLimitMotor.blend:
- Seems to run, but has some console errors:
Python script error - object 'CubeChild.002', controller 'cont':
Traceback (most recent call last):
File "rotationalMotor", line 17, in <module>
AttributeError: 'SCA_PythonController' object has no attribute 'getOwner'
gameengine_visual/screenspace.blend:
- Doesn't seem to do anything anymore, assume out of date py script
[Skipping all io_tests]
modifier_stack/array3.blend:
- _horrible_ 5fps frame rate now, even in wireframe mode (use to run
beautifully, pre bmesh or so), but runs great if I disable the second
array
- console error on render: node_composit_exec_viewer error
paint/lockingTest.blend:
- Runs just fine, but noticed an insane amount of console printf's to
inform me of locking (one line per brush stroke increment or so)
particles_and_hair/particle_dupligroups.blend:
- Seems to render fine, but a bunch of console errors (5 in total,
and 5 objects missing in render, smells like it's related to cookie
challange!):
Dependency cycle detected:
Mball depends on Cube.014 through Particle Object Visualisation.
Cube.014 depends on Mball through Particle Object Visualisation.
particles_and_hair/softhairtest.blend:
- Something broke hair, doesn't seem to sway like it used to any more
physics/softbodytest.blend:
- Seems to run fine, but file should be fixed later:
Sphere depends on Sphere.001 through Field Collision.
Sphere.001 depends on Sphere through Field Collision.
rendering/cycles/bmps.blend:
- Seems fine, but some console cyclic errors that someone may want to
double check:
cyclic OBCamera.001
cyclic OBCircle.001
cyclic OBCircle
cyclic OBLightBackBig.001
cyclic OBLightPlaneBig.001
ui_tests/space_headers.blend:
- Console errors:
/d/blender_dev/code/lib/tests/ui_tests/: No such file or directory
ui_tests/space_types.blend:
- Console error when switching to "File Browser" screen in linux:
/c/: No such file or directory
On Thu, Apr 26, 2012 at 5:26 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Thanks! that'd be great, I'm not so worried about testing the
> regressions on all OS's - most of the BMesh integration issues are not
> 64bit spesific.
More information about the Bf-committers
mailing list