[Bf-committers] Quaternion interpolation is bumpy/wrong

Antony Riakiotakis kalast at gmail.com
Thu Apr 26 12:20:30 CEST 2012


> F-curves for quaternions:
> I don't know anybody who use individual animation curves when working
> with quaternions, but this doesn't mean that there's no one doing it.
> I simply didn't have a chance to meet such person.
> However I've heard some day that at least few people on the face of
> this earth CAN do it.
> Therefore I wouldn't get rid of the curves.
> Normal human beings will not use them, but let's leave them for other
> species :-)

This will sound like blatant advertisement but Nathan on his latest
DVD actually presents an intuitive way to tweak values for quaternions
(I will accept percentages later :p ). It's not actually for Martians
only though I 100% agree that a visualize and tweak tool like Bassam
said is a must. There has been a python plugin by Bartius Crouch that
did something similar:

http://blenderartists.org/forum/showthread.php?209341-New-animation-tool-technology-preview&highlight=animation+tool


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