[Bf-committers] Cycles + AO + Transparency

Agustin Benavidez agustinbenavidez at gmail.com
Sun Apr 22 20:53:45 CEST 2012


I am pretty sure it does work with transparent BSDF, and not with caustics
i.e. using glass bsdf , so if you are using glass bsdf, use light path node
to switch to transparent bsdf at least for shadow/diffuse rays or whatever
ray you need.
Cheers


2012/4/22 Tobias Oelgarte <tobias.oelgarte at googlemail.com>

> I made some experiments with Cycles today and I noticed that AO sees all
> faces as opaque, like the internal Renderer did. That means that a face
> with glass material (entirely or nearly entirely transparent) will be
> dark (itself) at parts close to other geometry. Should AO not have much
> less impact on such surfaces? Otherwise it can be hardly combined with
> transparent materials.
>
> Do you see room for improvement or should it stay this way?
>
> Greetings from
> Tobias Oelgarte
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