[Bf-committers] 2.63 show-stopper bugs

Knapp magick.crow at gmail.com
Fri Apr 20 21:18:02 CEST 2012


Ok, I will post it next time it happens, if that happens. I have changed
from Kubuntu (it has sunk to new lows sadly) to Mageia Linux (NICE SYSTEM
SO FAR!!)

On Fri, Apr 20, 2012 at 12:53 AM, Martin Poirier <theeth at yahoo.com> wrote:

>
>
>
>
>
> >________________________________
> > From: Knapp <magick.crow at gmail.com>
> >To: bf-blender developers <bf-committers at blender.org>
> >Sent: Thursday, April 19, 2012 5:14:34 PM
> >Subject: Re: [Bf-committers] 2.63 show-stopper bugs
> >
> >On Tue, Apr 17, 2012 at 4:12 PM, Brecht Van Lommel <
> >brechtvanlommel at pandora.be> wrote:
> >
> >> Please report issues in the bug tracker if you find them and can give
> >> us steps to redo and investigate the problem. We can't efficiently
> >> follow up on and keep track of bugs if they are reported here.
> >>
> >> Brecht.
> >>
> >> On Tue, Apr 17, 2012 at 12:26 PM, Knapp <magick.crow at gmail.com> wrote:
> >> > I wanted to report this to you. I have been having problems for some
> time
> >> > with things failing but only when blender has been run. For example
> Pulse
> >> > audio will go all staticy and need to be restarted. My guess is that
> >> > blender has a memory leak or is writing outside of its data area. So
> >> just a
> >> > heads up. I really could not say for sure that it is blender but it
> only
> >> > happens with blender running. There are also sometimes other problems
> >> like
> >> > the graphics not working on other programs when blender has been run.
> >> > 4GB ram kubuntu 11.04 (just upgraded to 12.04 and have not seen the
> >> problem
> >> > YET, but have not done much yet with blender.)
> >> > Nvidia graphics 8600 gt 512 mb video ram nvidia driver 295.40
> (currently
> >> > but might have been older before).
> >>
> >
> >You missed my whole point of posting it here. It is not a traditional bug.
> >I can't tell you how to reproduce it. I can't even say for sure that it is
> >Blender but it only happens when blender is running.  It is bad, that is
> >sure and it is random as far as I can tell. I would guess it has something
> >to do with memory being written outside of Blender by Blender. What do I
> >report? Pulse stops working one out of 9 times when blender is run and
> >sometimes the graphics crash on other programs when blender is no longer
> >running but has been run? What sort of bug report would that make? Thus, I
> >brought it up here in the hopes that someone else might have some ideas
> >about it or at least be aware that it is there. I am open to ideas to turn
> >this into a good bug report but I don't have any now, however it is a
> >serious problem.
>
>
> It's still useful to have in the tracker because then other people can
> chime in if they can reproduce it.
>
> Martin
>
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>



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