[Bf-committers] collisions detection without gameengine

P2sta p2sta at atlas.cz
Wed Apr 18 20:51:37 CEST 2012


Yes I need to do it without the game engine, it's requested by my leader.

Dne 18.4.2012 20:45, Mr Rasmus Lerchedahl Petersen napsal(a):
>> Now I need is to make a check between really complex objects. I did
>> tried it to detect it in the game engine and it works really great, it's
>> fast and accurate. But I need to start the game engine, which is not
>> needed.
> I understand that you do not need to start the game engine. But are you
> sure that you need to not start the game engine? If not, that would seem
> to simplify your task?
>
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