[Bf-committers] collisions detection without gameengine

Mr Rasmus Lerchedahl Petersen rusmus at eecs.qmul.ac.uk
Wed Apr 18 20:45:58 CEST 2012


> Now I need is to make a check between really complex objects. I did
> tried it to detect it in the game engine and it works really great, it's
> fast and accurate. But I need to start the game engine, which is not
> needed.
I understand that you do not need to start the game engine. But are you
sure that you need to not start the game engine? If not, that would seem
to simplify your task?



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