[Bf-committers] Nodes auto hide sockets on collapsed nodes

Knapp magick.crow at gmail.com
Thu Apr 12 19:44:00 CEST 2012


LOL, nice video and I do think you have a point.

On Thu, Apr 12, 2012 at 5:36 PM, Bartek Skorupa <
bartekskorupa at bartekskorupa.com> wrote:

> Let me heby begin a little battle against auto-hide sockets of
> collapsed nodes:
> Please take a look:
>
> https://vimeo.com/40237189
>
>
> Bartek Skorupa
>
> www.bartekskorupa.com
>
>
>
> On 2012-04-10, at 09:47, Ton Roosendaal wrote:
>
> > Hi Lukas,
> >
> > I would like to see such usability changes in nodes to go via at
> > least the other listed node UI owners too.
> >
> > For me huge alarm bells ring when people talk about "adding options"
> > or "giving users choices". That's usually just patching flawed
> > designs...
> >
> > Remove the autohide for now? We should spend design powers on how we
> > want to work with node systems in general.
> >
> > -Ton-
> >
> > ------------------------------------------------------------------------
> > Ton Roosendaal  Blender Foundation   ton at blender.org
> > www.blender.org
> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
> > Netherlands
> >
> > On 9 Apr, 2012, at 21:10, François T. wrote:
> >
> >> I'm with Bartek on this one :(
> >>
> >> 2012/4/9 Lukas Tönne <lukas.toenne at googlemail.com>
> >>
> >>>> I missed it because now you select socket by left clicking. I was
> >>>> trying to select them by right clicking (as it was in 2.49) and
> >>>> when
> >>>> it failed I was sure we still don't have this option available.
> >>>> This feature is a real time saver.
> >>>
> >>> The primary way of selecting sockets is with SHIFT + RMB. First this
> >>> was implemented as simple RMB select, but this turned out to be
> >>> quite
> >>> chaotic since it effectively allows multiple nodes selected (see
> >>> [1]).
> >>> Selecting sockets with LMB is a side effect of the select-on-link
> >>> "feature" (which i'd like to remove again). You see this area is
> >>> pretty complicated, lots of different little features interfering
> >>> with
> >>> each other :S
> >>>
> >>>> Auto hide sockets:
> >>>> As I can see from your post you are all the time thinking about
> >>>> automatic behavior.
> >>>> If I may suggest something - I'd rather leave more options to the
> >>>> user.
> >>>
> >>> Yeah, i implemented this on explicit request (i think Sebastian
> >>> asked
> >>> for it, don't remember), i suggest you talk to him. The CTRL+H idea
> >>> seems good, i didn't realize this doesn't work on the auto-hidden
> >>> sockets now. Feedback is important for us coders :) Will have to
> >>> check
> >>> with core devs if i can add this right away of have to wait for next
> >>> BCon1.
> >>>
> >>> [1]
> >>>
> http://lists.blender.org/pipermail/bf-blender-cvs/2012-March/044066.html
> >>> _______________________________________________
> >>> Bf-committers mailing list
> >>> Bf-committers at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
> >>
> >>
> >>
> >> --
> >> ____________________
> >> François Tarlier
> >> www.francois-tarlier.com
> >> www.linkedin.com/in/francoistarlier
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >
> > _______________________________________________
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>
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