[Bf-committers] 3DsMax editable poly like toolset

Tom M letterrip at gmail.com
Tue Apr 10 22:55:17 CEST 2012


so edit poly is basically setting an undo point for edit mesh operators?

LetterRip

On Tue, Apr 10, 2012 at 1:46 PM, metalliandy
<metalliandy666 at googlemail.com>wrote:

> The Edit poly Modifier in max is really useful. One of the coolest
> things about it is that you can basically add the modifier and then
> change the mesh by adding loops etc. and once you remove the modifier,
> the mesh will revert back to it's unchanged state (or you can apply the
> modifer and keep the changes),
> I would love to see something like this in Blender :)
>
> Though I would like to see projection cages for baking first as
> currently it's impossible to bake a normal map in Blender if it has hard
> edges because you get seams etc. ;)
>
> Cheers!
>
> -Andy
>
> On 10/04/2012 21:24, Alberto Torres wrote:
> > Hi, I'd like to see examples of features that are not possible in
> > blender (with similar effort). I think everything you mention there is
> > already possible in blender in a easy way, but maybe I'm mistaken.
> >
> > DiThi
> >
> >
> >
> > El día 10 de abril de 2012 19:41, Mariusz Komorowski
> > <komorra at gmail.com>  escribió:
> >> Hi,
> >>
> >> After long time of inactivity, I decided to do something in Blender.
> >> So I've downloaded SVN - everything works perfect with VS2008 at first
> time,
> >> so big thanks to everyone here :)
> >>
> >> I have idea to do something like editable poly stack panel in
> 3DStudioMax
> >> in Blender.
> >> For me very useful is for exemple extruding edges and vertices in Max
> style
> >> (with the
> >> 'extrusion base' topology, not just simple extruding, I can give a photo
> >> example
> >> of this if someone will be interested).
> >>
> >> So I have some questions:
> >> 1. Is this good idea to do at first task, or there is something 'more
> >> necessary'
> >>     similar to it?
> >> 2. Has someone started such a feature already?
> >> 3. Which will better to do that: C Api or Python Api? (Now I think that
> >> Python will
> >>    be enough to do this)
> >> 4. When I'm done who generally to contact to?
> >>
> >> Thanks in advance for answers.
> >>
> >> In detail these toolset will include:
> >> - extrude (on vertex, edge, polygon)
> >> - bevel (on vertex, edge, polygon)
> >> - chamfer
> >> - inset
> >> - connect
> >> - and maybe something more (I'm open for proposals)
> >>
> >> Best regards,
> >>
> >> Mariusz
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