[Bf-committers] node size

Dan Eicher dan at trollwerks.org
Tue Apr 10 03:59:11 CEST 2012


On Mon, Apr 9, 2012 at 2:36 PM, François T. <francoistarlier at gmail.com> wrote:
> oh do you have a patch that we can try or submit to someone who has
> authority ?
>
Nah, it would literally take five minutes (including compile time on
my slow-ass netbook) to add but I haven't messed with it yet.

> While I'm at it :
> len(scene.node_tree.nodes['RGB'].outputs) = 1
> len(scene.node_tree.nodes['RenderLayer'].outputs) = 28
>
> RGB which is a rgb input node return 1 output which is correct.
> But the RenderLayer return 28 even if I only have one pass selected. Is
> that normal or is it a "bug" ?
>

Don't think those are generated on-the-fly so is probably correct, the
draw function decides which ones are visible IIRC.

Dan


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