[Bf-committers] Nodes auto hide sockets on collapsed nodes

Bartek Skorupa bartekskorupa at bartekskorupa.com
Mon Apr 9 00:19:49 CEST 2012


I'd say something like this:
If I am one of not so many, let it be. Let's leave auto hide sockets  
when collapsing the node, but could we have the option to hit Ctl-H to  
unhide them if we want?
I know that Lukas can do EVERYTHING :-)
The point here is to agree what option would make the majority happy,  
right?
But still... If I as a member of the minority had the option to unhide  
hidden sockets of collapsed nodes - I don't think it would make any  
harm to the majority who loves to have them always hidden :-)

Bartek Skorupa

www.bartekskorupa.com

-------------- next part --------------


On 2012-04-08, at 23:38, Daniel Salazar - 3Developer.com wrote:

> Easy, because Lukas will read this thread and say "HEY! I could make  
> the
> sockets visible of only the nodes close to the mouse when hovering  
> over
> them" :D
>
> Daniel Salazar
> patazstudio.com
>
>
> On Sun, Apr 8, 2012 at 3:27 PM, Bartek Skorupa <
> bartekskorupa at bartekskorupa.com> wrote:
>
>> In many cases I do. Believe it or not :-)
>> If I don't like such collapsed node, I can hit Ctl-H and unused  
>> sockets
>> are hidden.
>> It was so up till 2.61.
>> Let me then ask another question:
>>
>> What's good with this one?
>> http://www.pasteall.org/pic/**29810 <http://www.pasteall.org/pic/29810 
>> >
>>
>> How would you connect those nodes?
>>
>>
>> Bartek Skorupa
>>
>> www.bartekskorupa.com
>>
>>
>>
>>
>> On 2012-04-08, at 23:20, Daniel Salazar - 3Developer.com wrote:
>>
>> What's wrong you ask? this is what's wrong
>>>
>>> http://www.pasteall.org/pic/**29809 <http://www.pasteall.org/pic/29809 
>>> >
>>>
>>> unless you're a psychic how do you know what each of those sockets  
>>> is!
>>>
>>> Daniel Salazar
>>> patazstudio.com
>>>
>>>
>>> On Sun, Apr 8, 2012 at 3:15 PM, Bartek Skorupa <
>>> bartekskorupa at bartekskorupa.**com <bartekskorupa at bartekskorupa.com>>
>>> wrote:
>>>
>>> If I understand you correctly you mean not being able to select
>>>> individual
>>>> socket and connect to the selected one?
>>>> If so - I've been fighting for bringing this feature back for  
>>>> some time
>>>> now.
>>>> In 2.49 we could simply select the output socket of one node, input
>>>> socket
>>>> of another node, hit F and BAM - connection created.
>>>> Now it's gone.
>>>> Imagine node group with 17 outputs and another node group with 17  
>>>> inputs.
>>>> Let's now connect output 7 of first group to input 16 of second  
>>>> group...
>>>> You have to drag the connection holding down the mouse button.
>>>> It's ok when your groups are placed close to each other, but  
>>>> that's not
>>>> always the case.
>>>>
>>>> or:
>>>>
>>>> We have Render Layer input node with several passes.
>>>> Let's connect AO pass to 5 inputs of 5 other nodes.
>>>> It would be great to be able to select AO output socket then  
>>>> shift select
>>>> ALL of the inputs, hit F and have all 5 connections.
>>>>
>>>> and once again: Please, please, please don't force me to unhide  
>>>> every
>>>> node
>>>> to make a connection by auto hiding unused sockets in collapsed  
>>>> nodes.
>>>> What was wrong with leaving the option to the user? If I really  
>>>> wanted to
>>>> hide unused sockets I could hit Ctl-H.
>>>>
>>>>
>>>> Bartek Skorupa
>>>>
>>>> www.bartekskorupa.com
>>>>
>>>>
>>>>
>>>>
>>>> On 2012-04-08, at 22:19, Daniel Salazar - 3Developer.com wrote:
>>>>
>>>> Connecting to some random nameless socket was not good either..
>>>>
>>>>>
>>>>> -1
>>>>>
>>>>> Daniel Salazar
>>>>> patazstudio.com
>>>>>
>>>>>
>>>>> On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson <
>>>>> davis.sorenson at gmail.com>
>>>>> **wrote:
>>>>>
>>>>> You're not the only one. :)
>>>>>
>>>>>>
>>>>>> I can also confirm this is very confusing, I nearly reported a  
>>>>>> bug the
>>>>>> first time I came across this (I think I eventually figured it  
>>>>>> out). I
>>>>>> don't think this should be a default.
>>>>>>
>>>>>> Davis
>>>>>>
>>>>>> On Sun, Apr 8, 2012 at 11:03 PM, Bartek Skorupa <
>>>>>> bartekskorupa at bartekskorupa.****com  
>>>>>> <bartekskorupa at bartekskorupa.**com<bartekskorupa at bartekskorupa.com 
>>>>>> >
>>>>>>>>
>>>>>> wrote:
>>>>>>
>>>>>> Hello,
>>>>>>
>>>>>>>
>>>>>>> Am I the only one who hates auto hide sockets when we hit H to
>>>>>>> collapse
>>>>>>> the node?
>>>>>>> Collapsing the node doesn't mean that I will not want to connect
>>>>>>> anything
>>>>>>> to it later.
>>>>>>> In older versions of Blender when we hit H - the node was  
>>>>>>> collapsed
>>>>>>> but
>>>>>>>
>>>>>>> we
>>>>>>
>>>>>> had the access to its sockets.
>>>>>>> Now when I hit H - the node becomes useless.
>>>>>>> If I want to connect anything to it I have to first unhide it,  
>>>>>>> then
>>>>>>> connect something to it, then hide it again. It's frustrating  
>>>>>>> because
>>>>>>> I
>>>>>>> have to go through some unnecessary steps just to make a simple
>>>>>>>
>>>>>>> connection.
>>>>>>
>>>>>> Please tell me - am I the only one?
>>>>>>>
>>>>>>> Cheers
>>>>>>>
>>>>>>> Bartek Skorupa
>>>>>>>
>>>>>>> www.bartekskorupa.com
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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