[Bf-committers] Nodes auto hide sockets on collapsed nodes

Bartek Skorupa bartekskorupa at bartekskorupa.com
Sun Apr 8 23:27:35 CEST 2012


In many cases I do. Believe it or not :-)
If I don't like such collapsed node, I can hit Ctl-H and unused  
sockets are hidden.
It was so up till 2.61.
Let me then ask another question:

What's good with this one?
http://www.pasteall.org/pic/29810

How would you connect those nodes?


Bartek Skorupa

www.bartekskorupa.com

-------------- next part --------------


On 2012-04-08, at 23:20, Daniel Salazar - 3Developer.com wrote:

> What's wrong you ask? this is what's wrong
>
> http://www.pasteall.org/pic/29809
>
> unless you're a psychic how do you know what each of those sockets is!
>
> Daniel Salazar
> patazstudio.com
>
>
> On Sun, Apr 8, 2012 at 3:15 PM, Bartek Skorupa <
> bartekskorupa at bartekskorupa.com> wrote:
>
>> If I understand you correctly you mean not being able to select  
>> individual
>> socket and connect to the selected one?
>> If so - I've been fighting for bringing this feature back for some  
>> time
>> now.
>> In 2.49 we could simply select the output socket of one node, input  
>> socket
>> of another node, hit F and BAM - connection created.
>> Now it's gone.
>> Imagine node group with 17 outputs and another node group with 17  
>> inputs.
>> Let's now connect output 7 of first group to input 16 of second  
>> group...
>> You have to drag the connection holding down the mouse button.
>> It's ok when your groups are placed close to each other, but that's  
>> not
>> always the case.
>>
>> or:
>>
>> We have Render Layer input node with several passes.
>> Let's connect AO pass to 5 inputs of 5 other nodes.
>> It would be great to be able to select AO output socket then shift  
>> select
>> ALL of the inputs, hit F and have all 5 connections.
>>
>> and once again: Please, please, please don't force me to unhide  
>> every node
>> to make a connection by auto hiding unused sockets in collapsed  
>> nodes.
>> What was wrong with leaving the option to the user? If I really  
>> wanted to
>> hide unused sockets I could hit Ctl-H.
>>
>>
>> Bartek Skorupa
>>
>> www.bartekskorupa.com
>>
>>
>>
>>
>> On 2012-04-08, at 22:19, Daniel Salazar - 3Developer.com wrote:
>>
>> Connecting to some random nameless socket was not good either..
>>>
>>> -1
>>>
>>> Daniel Salazar
>>> patazstudio.com
>>>
>>>
>>> On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson <davis.sorenson at gmail.com 
>>> >
>>> **wrote:
>>>
>>> You're not the only one. :)
>>>>
>>>> I can also confirm this is very confusing, I nearly reported a  
>>>> bug the
>>>> first time I came across this (I think I eventually figured it  
>>>> out). I
>>>> don't think this should be a default.
>>>>
>>>> Davis
>>>>
>>>> On Sun, Apr 8, 2012 at 11:03 PM, Bartek Skorupa <
>>>> bartekskorupa at bartekskorupa.**com  
>>>> <bartekskorupa at bartekskorupa.com>>
>>>> wrote:
>>>>
>>>> Hello,
>>>>>
>>>>> Am I the only one who hates auto hide sockets when we hit H to  
>>>>> collapse
>>>>> the node?
>>>>> Collapsing the node doesn't mean that I will not want to connect
>>>>> anything
>>>>> to it later.
>>>>> In older versions of Blender when we hit H - the node was  
>>>>> collapsed but
>>>>>
>>>> we
>>>>
>>>>> had the access to its sockets.
>>>>> Now when I hit H - the node becomes useless.
>>>>> If I want to connect anything to it I have to first unhide it,  
>>>>> then
>>>>> connect something to it, then hide it again. It's frustrating  
>>>>> because I
>>>>> have to go through some unnecessary steps just to make a simple
>>>>>
>>>> connection.
>>>>
>>>>> Please tell me - am I the only one?
>>>>>
>>>>> Cheers
>>>>>
>>>>> Bartek Skorupa
>>>>>
>>>>> www.bartekskorupa.com
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>> >
>>>>>
>>>>>
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