[Bf-committers] Nodes auto hide sockets on collapsed nodes

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sun Apr 8 23:20:47 CEST 2012


What's wrong you ask? this is what's wrong

http://www.pasteall.org/pic/29809

unless you're a psychic how do you know what each of those sockets is!

Daniel Salazar
patazstudio.com


On Sun, Apr 8, 2012 at 3:15 PM, Bartek Skorupa <
bartekskorupa at bartekskorupa.com> wrote:

> If I understand you correctly you mean not being able to select individual
> socket and connect to the selected one?
> If so - I've been fighting for bringing this feature back for some time
> now.
> In 2.49 we could simply select the output socket of one node, input socket
> of another node, hit F and BAM - connection created.
> Now it's gone.
> Imagine node group with 17 outputs and another node group with 17 inputs.
> Let's now connect output 7 of first group to input 16 of second group...
> You have to drag the connection holding down the mouse button.
> It's ok when your groups are placed close to each other, but that's not
> always the case.
>
> or:
>
> We have Render Layer input node with several passes.
> Let's connect AO pass to 5 inputs of 5 other nodes.
> It would be great to be able to select AO output socket then shift select
> ALL of the inputs, hit F and have all 5 connections.
>
> and once again: Please, please, please don't force me to unhide every node
> to make a connection by auto hiding unused sockets in collapsed nodes.
> What was wrong with leaving the option to the user? If I really wanted to
> hide unused sockets I could hit Ctl-H.
>
>
> Bartek Skorupa
>
> www.bartekskorupa.com
>
>
>
>
> On 2012-04-08, at 22:19, Daniel Salazar - 3Developer.com wrote:
>
>  Connecting to some random nameless socket was not good either..
>>
>> -1
>>
>> Daniel Salazar
>> patazstudio.com
>>
>>
>> On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson <davis.sorenson at gmail.com>
>> **wrote:
>>
>>  You're not the only one. :)
>>>
>>> I can also confirm this is very confusing, I nearly reported a bug the
>>> first time I came across this (I think I eventually figured it out). I
>>> don't think this should be a default.
>>>
>>> Davis
>>>
>>> On Sun, Apr 8, 2012 at 11:03 PM, Bartek Skorupa <
>>> bartekskorupa at bartekskorupa.**com <bartekskorupa at bartekskorupa.com>>
>>> wrote:
>>>
>>>  Hello,
>>>>
>>>> Am I the only one who hates auto hide sockets when we hit H to collapse
>>>> the node?
>>>> Collapsing the node doesn't mean that I will not want to connect
>>>> anything
>>>> to it later.
>>>> In older versions of Blender when we hit H - the node was collapsed but
>>>>
>>> we
>>>
>>>> had the access to its sockets.
>>>> Now when I hit H - the node becomes useless.
>>>> If I want to connect anything to it I have to first unhide it, then
>>>> connect something to it, then hide it again. It's frustrating because I
>>>> have to go through some unnecessary steps just to make a simple
>>>>
>>> connection.
>>>
>>>> Please tell me - am I the only one?
>>>>
>>>> Cheers
>>>>
>>>> Bartek Skorupa
>>>>
>>>> www.bartekskorupa.com
>>>>
>>>>
>>>>
>>>>
>>>>
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