[Bf-committers] On Format Woes

Andrew Hunter andrew at aehunter.net
Sat Apr 7 22:43:48 CEST 2012


Hey Ton,

I cross-posted because I felt much of the development team doesn't pay
attention to the vfx list, supported by previous discussions that never saw
a response.

That said, I'll continue this discussion on the vfx list.

Sincerely,

Andrew
On Apr 7, 2012 11:20 AM, "Ton Roosendaal" <ton at blender.org> wrote:

> Hi Andrew,
>
> Please don't cross post on mailing lists. People can join bf-vfx if they
> are interesting in this topic, there we can continue reviewing this!
>
> Thanks,
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 5 Apr, 2012, at 17:53, Andrew Hunter wrote:
>
> > Hey Everyone,
> >
> > Some further notes:
> >
> > The F65 viewer documentation is available here [1].
> >
> > On Thu, Apr 5, 2012 at 10:51 AM, Andrew Hunter <andrew at aehunter.net>
> wrote:
> >> Hey Ton and Sebastian,
> >>
> > [...]
> >>
> >> Thirdly, your comment regarding linear vs slog on export illustrates
> >> that now more than ever proper colour management is essential for the
> >> mango project. In an ideal case, it shouldn't matter wither you export
> >> as a linear gamma encoded image or an slog encoded image. As I
> >> understand it, S-Log just compresses the linear and overbright vales
> >> (ie, >1) into a 0-1 range for integer formats.
> >
> > According to the table on page 31 of the release notes for the F65
> > Viewer app, exporting to OpenEXR is only possible with linear gamma.
> >
> >> OpenColorIO already supports the F65 via Academy IIF-ACES (Image
> >> Interchange Framework - Academy Color Encoding Space) workflow[3].
> >> Included in that are the academy approved transforms for the F65. This
> >> is an opportunity for Blender to be at the forefront of supporting the
> >> latest advances in digital cinematography. Further information on ACES
> >> is available from here[4].
> >
> > Further more, the F65 Viewer app alows the exporting of image data
> > already in ACES, no longer necessiating an Input Device Transform on
> > Blender's end. It would only require the Reference Rendering Transform
> > and an Output Display Transform.
> >
> >>
> >> This would be however, a potentially major overhaul of how Blender
> >> views image data internally. For one, finally defining a colour space
> >> that we work in internally!
> >
> > It was brought to my attention that Xavier Thomas has already working
> > such an integration. Perhaps the developers could chime in on the
> > possibility of getting this work merged to trunk.[2]
> >
> > [...]
> >
> > Sincerely,
> >
> > Andrew
> >
> > [1]
> https://www.servicesplus.sel.sony.com/downloads/SoftwarePLUSReleaseNotes/Release-Notes-F65RVM100.pdf
> > [2] https://github.com/thmxv/blender-ocio
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