[Bf-committers] Improving Blender's keymap: a proposal

Nathan Vegdahl cessen at cessen.com
Fri Apr 6 23:35:03 CEST 2012


> I agree with this but I was about to try doing just this when someone
> on IRC warned me off of it saying it messes up to much in Blender. Was
> this just BS, or is there some truth to it?

That's based on the option in the user preferences.  It may be true,
I'm not sure.  In our case, though, we're creating an entire new input
map, so there's no reason it needs to be an issue.

--Nathan

On Fri, Apr 6, 2012 at 2:26 PM, Knapp <magick.crow at gmail.com> wrote:
> On Fri, Apr 6, 2012 at 11:21 PM, Nathan Vegdahl <cessen at cessen.com> wrote:
>>> Those things said - I've been "trying" LMB-select for a couple of years.  I
>>> have to say, I much prefer it, as LMB for select is ubiquitous in virtually
>>> all other pieces of software I use.
>>>
>>> Dare I suggest you try this out as well Nathan?
>>
>> Yup!  I'm kind of assuming that we'll switch to LMB-select as default.
>>  Unless there are some strong arguments against, it seems like it's
>> high time to join the rest of the world on this.  And I say this as
>> someone that is extremely used to RMB-select in Blender.
>>
>> --Nathan
>
> I agree with this but I was about to try doing just this when someone
> on IRC warned me off of it saying it messes up to much in Blender. Was
> this just BS, or is there some truth to it?
>
>
> --
> Douglas E Knapp
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