[Bf-committers] Improving Blender's keymap: a proposal

Nathan Vegdahl cessen at cessen.com
Fri Apr 6 23:21:37 CEST 2012


> Those things said - I've been "trying" LMB-select for a couple of years.  I
> have to say, I much prefer it, as LMB for select is ubiquitous in virtually
> all other pieces of software I use.
>
> Dare I suggest you try this out as well Nathan?

Yup!  I'm kind of assuming that we'll switch to LMB-select as default.
 Unless there are some strong arguments against, it seems like it's
high time to join the rest of the world on this.  And I say this as
someone that is extremely used to RMB-select in Blender.

--Nathan


On Fri, Apr 6, 2012 at 10:24 AM, Mike Belanger
<mikejamesbelanger at gmail.com> wrote:
> Inspiring.  In particular, this is what caught my eye:
>
> On 2012-04-05, at 11:30 PM, Nathan Vegdahl wrote:
>
>> (When I say "keymap" in this email, I mean to include the mouse as
>> well.  Basically, key/mouse-map.)
>>
>> == Principle 5 ==
>> Consistency with other software.  Tautology: unless there are good
>> reasons to not adhere to an existing ubiquitous UI standard, then
>> there is no good reason to not adhere to an existing ubiquitous UI
>> standard.
>>
>> Lastly: process.  A keymap can be great in theory, but suck in
>> practice.  So I would like to err on the side of "try things out"
>> rather than "discussion".  Discussion is still important, of course!
>> Especially for figuring out guidelines for the future.  But the
>> discussion should, as much as possible, be based around seeing what
>> works and what doesn't.  Let's treat keymaps as cheap, and not be shy
>> about trying things out and throwing them away.
>>
> Those things said - I've been "trying" LMB-select for a couple of years.  I have to say, I much prefer it, as LMB for select is ubiquitous in virtually all other pieces of software I use.
>
> Dare I suggest you try this out as well Nathan?
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