[Bf-committers] Improving Blender's keymap: a proposal

Mike Belanger mikejamesbelanger at gmail.com
Fri Apr 6 19:24:47 CEST 2012


Inspiring.  In particular, this is what caught my eye:

On 2012-04-05, at 11:30 PM, Nathan Vegdahl wrote:

> (When I say "keymap" in this email, I mean to include the mouse as
> well.  Basically, key/mouse-map.)
> 
> == Principle 5 ==
> Consistency with other software.  Tautology: unless there are good
> reasons to not adhere to an existing ubiquitous UI standard, then
> there is no good reason to not adhere to an existing ubiquitous UI
> standard.
> 
> Lastly: process.  A keymap can be great in theory, but suck in
> practice.  So I would like to err on the side of "try things out"
> rather than "discussion".  Discussion is still important, of course!
> Especially for figuring out guidelines for the future.  But the
> discussion should, as much as possible, be based around seeing what
> works and what doesn't.  Let's treat keymaps as cheap, and not be shy
> about trying things out and throwing them away.
> 
Those things said - I've been "trying" LMB-select for a couple of years.  I have to say, I much prefer it, as LMB for select is ubiquitous in virtually all other pieces of software I use.

Dare I suggest you try this out as well Nathan?


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