[Bf-committers] Improving Blender's keymap: a proposal

Przemyslaw Golab gbirdboy at gmail.com
Fri Apr 6 11:53:31 CEST 2012


Yes but the problem is the creations of keyslot, creating new keyslot for
operator that doesn't have one is not easy and fast.

You have to > find it (learn that it doesn't exists) > create one (learn
how) > and edit it. Not just, find it > edit it how you like.

W dniu 6 kwietnia 2012 11:35 użytkownik Gianmichele Mariani <
g.mariani at liquidnet.it> napisał:

> As much as I would love to have a keymap for everything, I think this is
> really difficuly. There's just not enough room to still keep consistency
> and all of those wonderful principles.
>
> Also keep in mind that not all artists need to use the whole 100% of
> Blender but only a subset of it for which I'm pretty sure they're going to
> configure they own keymaps (my graph editor behaves in a way that would
> probably make other users scream, but it's incredibly fast for me!)
>
> Anyway, +1 to all of the above!
>
> .Gian
>


-- 
n-pigeon


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