[Bf-committers] Improving Blender's keymap: a proposal

Nathan Vegdahl cessen at cessen.com
Fri Apr 6 11:49:14 CEST 2012


> There's just not enough room to still keep consistency
> and all of those wonderful principles.

No doubt!  I have no illusions that a "perfect" keymap is possible,
hitting all of these principles 100%.  With any problem this complex,
that's not going to happen.  You can't design roads to get everyone
everywhere in a straight line, either.  But you can do better than a
crazy confusing jungle of one-way streets and deadends.  Likewise, I
think we can make some significant improvements to Blender's keymap,
even if it can't reach a fictitious "ideal" state where every workflow
is perfectly efficient everywhere in Blender. :-)

> Also keep in mind that not all artists need to use the whole 100% of
> Blender but only a subset of it for which I'm pretty sure they're going to
> configure they own keymaps

Dunno, I think this depends on the user.  I use vanilla Blender for
all my work.  I used to do lots of customization on various softwares
I used, but eventually I realized that for me, personally, it's more
trouble than it's worth.  It's a pain to keep track of, for one thing,
and it makes it harder to sit down at someone else's computer and show
them how to do something.

But to each their own!  Nothing wrong with customizing if that's what
you prefer.  But I think an updated keymap is overdue for people like
me who prefer to stick with vanilla Blender.

--Nathan


On Fri, Apr 6, 2012 at 2:35 AM, Gianmichele Mariani
<g.mariani at liquidnet.it> wrote:
> As much as I would love to have a keymap for everything, I think this is
> really difficuly. There's just not enough room to still keep consistency
> and all of those wonderful principles.
>
> Also keep in mind that not all artists need to use the whole 100% of
> Blender but only a subset of it for which I'm pretty sure they're going to
> configure they own keymaps (my graph editor behaves in a way that would
> probably make other users scream, but it's incredibly fast for me!)
>
> Anyway, +1 to all of the above!
>
> .Gian
>
> On Fri, Apr 6, 2012 at 10:14 AM, Przemyslaw Golab <gbirdboy at gmail.com>wrote:
>
>> == Principle 8 ==
>>
>> Key-map everything. There are many operators that don't have any key-map.
>> Users have to manually create key-slot for it and configure it and it is
>> not so easy and takes some time.
>> Users should have some key-map for everything so they could just easily
>> edit it if needed.
>>
>> --
>> n-pigeon
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