[Bf-committers] Improving Blender's keymap: a proposal

Nathan Vegdahl cessen at cessen.com
Fri Apr 6 09:35:11 CEST 2012


> Also as a Dvorak keyboard users, I always feel left out. I switch to
> QWERTY just for blender use.

Ah, indeed!  This should be filed under principle 7, along with all
those other things I haven't a clue how to address yet.  Hopefully
we'll come up with solutions as we try out various keymap ideas.

> I think dropping the number keys is a really bad idea unless you come
> up with something really great to replace it!

Oh, don't get me wrong, my numerical keypad is a cornerstone of my
blender use.  But if we can find a reasonable way to accomplish the
same things without it, I think we should go for it.  And even if we
do, we can still leave the numpad as-is for those who do have a
numpad.

--Nathan


On Fri, Apr 6, 2012 at 12:16 AM, Knapp <magick.crow at gmail.com> wrote:
> On Fri, Apr 6, 2012 at 9:05 AM, metalliandy
> <metalliandy666 at googlemail.com> wrote:
>> Sounds like a good idea :)
>> Might also be an idea to keep the current keymap, if the changes are
>> integrated etc., in a "Blender Classic" preset, so that people who like
>> the current set up can still get to use them.
>
> Yes, I was about to post the same thing. New and classic keyboards are a must.
>
> Also as a Dvorak keyboard users, I always feel left out. I switch to
> QWERTY just for blender use.
> I think dropping the number keys is a really bad idea unless you come
> up with something really great to replace it!
>
> Laptop users can always buy a plug in keyboard if they must use
> laptops for work. Also as a person working on backs and necks all day,
> I must say that using a Laptop full time is really a dumb idea!
>
>
> --
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