[Bf-committers] GSoC 2012 / Importer work

Alexander Gessler alexander.gessler at gmx.net
Thu Apr 5 17:01:37 CEST 2012


Hi!

I finally finished my proposal, any feedback is highly appreciated. I
hope the format and scope is fine and not too confusing, if not I'll be
glad to revise it.

http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/acgessler/1

Bye & thanks
Alex


Am 25.03.2012 05:02, schrieb Tom M:
> Hi Alex,
> 
> you sound like an excellent candidate for such work.
> 
> While it would be great to have Assimp I/O, the FBX import is probably
> a much higher priority.  There are formats supported by Assimp that
> Blender 2.6x series doesn't support yet (support from 2.4x hasn't been
> updated), but most of those formats that we don't support currently
> that you do support for import are fairly niche.
> 
> LetterRip
> 
> On Sat, Mar 24, 2012 at 7:13 PM, Alexander Gessler
> <alexander.gessler at gmx.net> wrote:
>> Hey,
>>
>> my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an
>> avid programmer with slight focus on 3D graphics and 3D file interchange
>> in special.
>>
>> I found Blender's idea list for GSoC this year and there are some topics
>> that I'd be very interested in working on - but maybe I should first
>> explain my background.
>>
>> Some years ago I co-founded and manage to this day the development of
>> Open Asset Import Library (assimp, http://assimp.sf.net), which is a
>> portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats,
>> including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I
>> think it's the only open source implementation of the format, apart from
>> Blender itself and Bullet). There are various (incomplete) scripts to
>> integrate Assimp into Blender around. A possible idea for GSoC would be
>> to integrate our library directly into Blender - but given how many
>> formats Blender supports already, I'm not absolutely sure it would add
>> significant value - but maybe you think different?
>>
>> Anyway, looking at the idea list on blenderwiki, everything in the
>> Import/Export section would nicely suit my background. I read that
>> Collada is already in the works, but I could tackle proper ASCII FBX
>> import support for Blender (I do actually like biting myself through
>> file formats that lack full specifications). IGES/Step would also be a
>> nice option, I did write STEP parsing code for Assimp's IFC importer in
>> the past so I'm not totally new to the topic.
>>
>> I hope this wasn't too lengthy :-) Looking forward to your feedback!
>>
>> Bye, Alex
>>
>>
>>
>>
>>
>>
>>
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