[Bf-committers] "Nodifying" the logic editor for GSoC
Sven von Brand
svbrand at alumnos.inf.utfsm.cl
Wed Apr 4 06:46:06 CEST 2012
I was the student who tried to do this last year, we failed last
year, but I will be working in my thesis related to this.
There's no real functional code for this project to work on, although
there are some designs and some coding from Benoit.
I'd recommend that in case you want to work in a project related to the
node engine, to find a specific improvement to the current game engine
that would allow to have a node engine in the future.
Just in case, if you' work on this, hopefully I can give you a hand and
we can help each other.
On 04/02/2012 12:32 AM, Tom M wrote:
> Hi Spencer,
> the mentor for this would be Benoit.
> On Sun, Apr 1, 2012 at 9:25 PM, Spencer Alves<impiaaa at gmail.com> wrote:
>> I'm a student wishing to apply for Google Summer of Code. I've been
>> using Blender for some time, and have written one add-on for it (well,
>> working on it: https://github.com/impiaaa/blender-ldraw ). I'm
>> particularly interested in one of the ideas on the ideas list, using the
>> node editor to replace the current logic editor. It sounds like a useful
>> addition to the program and something I could complete in the allotted
>> time. I've read the article on it (
>> http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic ),
>> and I'm not sure about some of the details. For example, it states that
>> the existing node system can be reused, but it goes on to list major
>> changes that would have to be made, which seems contradictory. I also
>> don't see anywhere the name of the volunteering mentor. So, is it really
>> a realistic undertaking?
>> Thank you,
>> Bf-committers mailing list
>> Bf-committers at blender.org
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