[Bf-committers] "Nodifying" the logic editor for GSoC

Tom M letterrip at gmail.com
Mon Apr 2 06:32:10 CEST 2012


Hi Spencer,

the mentor for this would be Benoit.

LetterRip

On Sun, Apr 1, 2012 at 9:25 PM, Spencer Alves <impiaaa at gmail.com> wrote:
> Hi,
> I'm a student wishing to apply for Google Summer of Code. I've been
> using Blender for some time, and have written one add-on for it (well,
> working on it: https://github.com/impiaaa/blender-ldraw ). I'm
> particularly interested in one of the ideas on the ideas list, using the
> node editor to replace the current logic editor. It sounds like a useful
> addition to the program and something I could complete in the allotted
> time. I've read the article on it (
> http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic ),
> and I'm not sure about some of the details. For example, it states that
> the existing node system can be reused, but it goes on to list major
> changes that would have to be made, which seems contradictory. I also
> don't see anywhere the name of the volunteering mentor. So, is it really
> a realistic undertaking?
> Thank you,
> -Spencer
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