[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40568] branches/soc-2011-cucumber/release /scripts/startup/bl_ui/properties_game.py: Using fully-qualified bpy.types. Panel instead of Panel.

Thomas Dinges blender at dingto.org
Mon Sep 26 16:05:28 CEST 2011


Hi,
In trunk we import "from bpy.types import Panel" at the beginning of the 
file and the use "Panel" only.

Regards,
Thomas

Am 26.09.2011 16:02, schrieb Alex Fraser:
> Revision: 40568
>            http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40568
> Author:   z0r
> Date:     2011-09-26 14:02:56 +0000 (Mon, 26 Sep 2011)
> Log Message:
> -----------
> Using fully-qualified bpy.types.Panel instead of Panel. This was preventing
> all panels from drawing.
>
> Modified Paths:
> --------------
>      branches/soc-2011-cucumber/release/scripts/startup/bl_ui/properties_game.py
>
> Modified: branches/soc-2011-cucumber/release/scripts/startup/bl_ui/properties_game.py
> ===================================================================
> --- branches/soc-2011-cucumber/release/scripts/startup/bl_ui/properties_game.py	2011-09-26 13:24:42 UTC (rev 40567)
> +++ branches/soc-2011-cucumber/release/scripts/startup/bl_ui/properties_game.py	2011-09-26 14:02:56 UTC (rev 40568)
> @@ -222,7 +222,7 @@
>           row.prop(game, "use_collision_compound", text="Compound")
>
>
> -class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
> +class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, bpy.types.Panel):
>       bl_label = "Create Obstacle"
>       COMPAT_ENGINES = {'BLENDER_GAME'}
>
> @@ -464,7 +464,7 @@
>           col.prop(gs, "restrict_animation_updates")
>
>
> -class RENDER_PT_game_display(RenderButtonsPanel, Panel):
> +class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
>       bl_label = "Display"
>       COMPAT_ENGINES = {'BLENDER_GAME'}
>
> @@ -677,7 +677,7 @@
>               col.prop(gs, "logic_step_max", text="Max")
>
>
> -class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
> +class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, bpy.types.Panel):
>       bl_label = "Obstacle simulation"
>       COMPAT_ENGINES = {'BLENDER_GAME'}
>
>
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



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