[Bf-committers] UI Text Strings :: some missing "J" 's

Mike S blenderdev at mikes.id.au
Wed Sep 21 12:26:57 CEST 2011


Err oops.. sorry I meant Campbell :-)

>
> Ahhhh thanks Brecht that was it..... I have DPI set at 85 ( OSX on
> 2560x1440 27" screen) and the J's were gone... dropping that to 75 the
> "J"'s come back.  I did not notice that with the old fonts with that
> setting.
>
> Mike.
>
>
> On 11/09/21 18:17, Campbell Barton wrote:
>> I've seen this before, BLF uses quite zealous text clipping settings
>> which could be tweaked.
>> on high DPI of 128 its easy to redo this problem with files in the
>> file selector.
>>
>> On Wed, Sep 21, 2011 at 5:35 PM, Sergey I. Sharybin<g.ulairi at gmail.com>   wrote:
>>> Hi,
>>>
>>> Can't confirm on linux 64bit, windows 64bit, windows 32bit. There was no
>>> global replacements or things like this.
>>>
>>> Default procedure -- provide all default information for bug report:
>>> operation system, exact svn revision, hardware specifications and so.
>>> Help ->   System Info can help you with collecting needed information.
>>>
>>> Mike S wrote:
>>>> Hi all,
>>>>
>>>> not able to look at it myself at the moment... but there seem to be some
>>>> missing "J" in the UI text. (Blender trunk and cycles)
>>>>
>>>> Specifically ::
>>>>
>>>> 3D View ->     Object ->     (J)oin   and (J)oin as UV   missing the capital J
>>>>
>>>> Also noticed that in the User Prefs ->System->     International
>>>> Fonts->Language pulldown the choice for Japanese has the missing capital "J"
>>>>
>>>> Perhaps some global search/replace went wrong?
>>>>
>>>> Mike.
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>
>>>
>>>
>>> --
>>> With best regards, Sergey I. Sharybin
>>>
>>> _______________________________________________
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>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>
>>
>>
>
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