[Bf-committers] UI Text Strings :: some missing "J" 's

Mike S blenderdev at mikes.id.au
Wed Sep 21 11:47:31 CEST 2011


Hi ,

Ahhhh thanks Brecht that was it..... I have DPI set at 85 ( OSX on 
2560x1440 27" screen) and the J's were gone... dropping that to 75 the 
"J"'s come back.  I did not notice that with the old fonts with that 
setting.

Mike.


On 11/09/21 18:17, Campbell Barton wrote:
> I've seen this before, BLF uses quite zealous text clipping settings
> which could be tweaked.
> on high DPI of 128 its easy to redo this problem with files in the
> file selector.
>
> On Wed, Sep 21, 2011 at 5:35 PM, Sergey I. Sharybin<g.ulairi at gmail.com>  wrote:
>> Hi,
>>
>> Can't confirm on linux 64bit, windows 64bit, windows 32bit. There was no
>> global replacements or things like this.
>>
>> Default procedure -- provide all default information for bug report:
>> operation system, exact svn revision, hardware specifications and so.
>> Help ->  System Info can help you with collecting needed information.
>>
>> Mike S wrote:
>>> Hi all,
>>>
>>> not able to look at it myself at the moment... but there seem to be some
>>> missing "J" in the UI text. (Blender trunk and cycles)
>>>
>>> Specifically ::
>>>
>>> 3D View ->    Object ->    (J)oin   and (J)oin as UV   missing the capital J
>>>
>>> Also noticed that in the User Prefs ->System->    International
>>> Fonts->Language pulldown the choice for Japanese has the missing capital "J"
>>>
>>> Perhaps some global search/replace went wrong?
>>>
>>> Mike.
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>
>>
>> --
>> With best regards, Sergey I. Sharybin
>>
>> _______________________________________________
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>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
>



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