[Bf-committers] UV Distortion on Image load

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Sep 21 10:08:25 CEST 2011


what domino said, how ever easier tools for conversions could be
added, no point in having to do calculations to figure out what value
to put in the form factor, that's what scripts are for :)

Daniel Salazar
3Developer.com



On Wed, Sep 21, 2011 at 2:00 AM, Domino Marama
<domino at dominodesigns.info> wrote:
> On Tue, 2011-09-20 at 17:34 -0500, Jonathan Williamson wrote:
>> True, however that's only possible if you are currently unwrapping the model. In the case of an imported model that already has unwrapped UVs present then there's nothing you can do. Or am I missing something?
>
> As the UV layout points are from 0.0 to 1.0 of the image, I see the
> current behaviour as correct. I'd think the opposite way to you if
> loading an image didn't adjust the aspect ratio, I think it was a bug
> that my nice 0.0 to 1.0 layout now went from 0.25 to 0.75 or some such
> nonsense.
>
> The major problem with rescaling the UVs after loading an image is how
> the divide sign is handled. I'd expect to be able to enter "s <x
> pixels>/<y pixels>" and then limit to Y to revert to a square UV layout.
> However for some reason, typing the divide sign forces the ratio to
> 1/<typed number> so you have to divide the x pixels by y pixels manually
> and enter that number..
>
> Best Wishes,
> Domino
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list