[Bf-committers] UV Distortion on Image load
shadowdragon1 at gmail.com
Wed Sep 21 00:34:43 CEST 2011
True, however that's only possible if you are currently unwrapping the model. In the case of an imported model that already has unwrapped UVs present then there's nothing you can do. Or am I missing something?
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On Tuesday, September 20, 2011 at 2:53 PM, Campbell Barton wrote:
> Theres an option for this: correct_aspect -
> did you try it?
> On Wed, Sep 21, 2011 at 5:25 AM, Jonathan Williamson
> <shadowdragon1 at gmail.com (mailto:shadowdragon1 at gmail.com)> wrote:
> > Hi devs,
> > Congrats on getting the translation branch merged! Good work.
> > There a unfortunate feature in Blender that's been bugging me (and seemingly a lot of other people based on Twitter) for some time now. That is how when you unwrap a model and then load in an image the UVs immediately distort to match the aspect ratio of that image; causing you to have to unwrap again. Often times this is not really a problem since unwrapping again isn't a big deal and most the time the images mapped will be square. However, in the case of an imported model that does not have seams and that was not unwrapped with Blender's default "Unwrap" command there's no good way to fix this except to modify your image to make it square, or to just scale the UVs as best you can. Honestly I can't think of a single reason why this behavior would be wanted…
> > Is it feasible to please remove this and make the UVs not distort upon loading an image?
> > Thanks!
> > --
> > Jonathan Williamson
> > Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
> > Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
> > Portfolio - http://www.jw3d.com (http://www.jw3d.com/)
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> - Campbell
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