[Bf-committers] Font Workaround

K M kelvinshrek at gmail.com
Tue Sep 20 23:52:11 CEST 2011

Blender works just fine without the font folder. It's just there to override
the build font.

*"*It's in the to-do list to implement an option in the interface to pick

own font.
In the mean time, as you found out, you can either:

1) delete the font (to roll back to the bfont)
2) pick a new font (2.1) gzip compress it to a file named

*) Note the font inside the gz file can have any name. It doesn't even need
to be ttf (it works with ttc and otf as well)

"Apparently, there's a "font" folder in the Datafiles folder that should not
be there"
? The font should be there, otherwise Blender can't use it.


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