[Bf-committers] Texture Paint/Sculpt Usability & Features Proposal

Sean Olson seanolson at gmail.com
Tue Sep 20 21:49:47 CEST 2011

I would strongly suggest getting in Contact with Jason Wilkins.  He has been
difficult to get in touch with lately, but I believe he has addressed a
number of these issues in his 'onion' gsoc branch.  There are a number of
issues preventing a lot of testing of his branch, but he did do a lot of
unification work between texture paint and sculpt mode, so they should both
have a more well rounded functionality.  He supposedly did a lot of
background cleanup and organization in those areas so it should be much
easier to add new tools within his code rather than trunk.  Looking forward
to seeing the result from this.  I too have been doing a lot of
sculpting/texture painting and there are definitely some major slowdowns in
the current workflow.


On Tue, Sep 20, 2011 at 10:57 AM, Julio Iglesias <j at zafio.com> wrote:

> Hi,
> First of all, let me state I'm not a coder, I just use Blender on a
> daily basis so this ideas don't come out of a whim.
> I'm currently working with Bartius Crouch on "Texture Paint Plus"
> script, but there is stuff he can't do with python.
> So, let me cut to the chase, here is a post with some basic suggestions:
> http://blenderartists.org/forum/showthread.php?thread.php213816-your-wishlist-for-paint-tools&p=1843653&viewfull=1#post1843653
> The idea with the GUI changes is to integrate and simplify the access
> to common stuff as right now is way too scattered.
> But priority in my humble opinion as a user would be to add the next
> features:
> - 4 (angle brush dynamic, with random and rake/direction options, same
> as in sculpt)
> - 6 (texture independant alpha masks)
> - The ability to choose any new created image on the image editor as
> mask (without having to save and load into a material!) plus a quick
> system to load a number of textures through a file browser, i.e.(nº5):
> http://zafio.com/tmp/blender/tpaint_mockup/sculpt_gui_integration.jpg
> (also some of the ideas there could be implemented in texture paint
> modE)
> - 8 (color dynamics that would also affect brush textures)
> That would be just the basics. If you want I can elaborate on why are
> those features needed, usability details, etc...
> If the ideas are accepted in this board, I would be willing to take
> care of funding the development, either from my pocket or via
> crowdfunding.
> I also have the initial interest from Psy-Fi to code it, although he
> humbly admited there was better candidates, but it looks like everyone
> he recommended is busy as hell.
> So if any of you reading this is also able and interested to implement
> it, let me now!
> Regards.
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> Bf-committers at blender.org
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