[Bf-committers] Fully qualified names for channels in actions?

Tobias Oelgarte tobias.oelgarte at googlemail.com
Tue Sep 20 21:31:27 CEST 2011


Yes there should be definitely the option to assign the same action to 
multiple objects, but also the option to use one action to control 
multiple objects at the same time. Something like a "relative" mode for 
the first task and an "absolute" mode to address multiple objects 
without being ambiguous.

Am 20.09.2011 19:19, schrieb Xavier Thomas:
> One thing to keep in mind if someone do this: It is very useful
> (specially but not only in the game engine) to be able to play a unique
> action on different objects without having to duplicate the action.



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