[Bf-committers] Fully qualified names for channels in actions?
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Mon Sep 19 19:11:34 CEST 2011
You can add a constraint that forces one object to move with the other.
On 19/09/2011 6:06, Tobias Oelgarte wrote:
> I just stumbled upon a simple task. I have two objects (a sphere and a
> cube for example) and i wanted to control their locations with _one_
> action. That simply isn't possible with one action alone, since both
> objects will share the location-channel (sitting on top of each other).
> Is there a way to store the location of two objects in one action or
> will i have to combine both actions with the NLA or the need to parent
> both to the bones of an armature?
> If it isn't possible, wouldn't it not make sense to (optionally) use
> something like fully qualified names in a way, that both locations could
> be stored inside the same action? I may be wrong, but i would find it
> useful for this properties.
> Greetings from
> Tobias Oelgarte
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> Bf-committers at blender.org
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