[Bf-committers] Going to GPLv2+
ideasman42 at gmail.com
Sun Sep 18 14:20:56 CEST 2011
On Sun, Sep 18, 2011 at 8:21 PM, Sergey I. Sharybin <g.ulairi at gmail.com> wrote:
> We discussed possibility of bundling droid fonts into blender installer
> and release archived yesterday. Problem that droid fonts are under
> Apache2.0 license which is compatible with GPLv3, and not compatible
> with GPLv2. So looks like using this fonts would make final archive
> GPLv3. It's not really so big issue, but all sources should be licensed
> by GPLv2+ license. I've made some quick check and found this list of
> files which i'm not sure are under GPLv2+ compatible license:
> - source/blender/blenkernel/intern/CCGSubSurf.c
> - source/blender/blenkernel/intern/sound.c
> - source/blender/editors/uvedit/uvedit_parametrizer.c
> - source/blender/editors/sculpt_paint/paint_utils.c
> - source/gameengine/GamePlayer/xembed/npunix.c
> Would be nice to have respond from authors of this files if they're fine
> with GPLv2+ license.
> P.S. It was really quick check so probably some more files should be
> verified, i'll make deeper check soon.
> With best regards, Sergey I. Sharybin
added NAN headers to source/blender/blenkernel/intern/sound.c and
source/blender/editors/sculpt_paint/paint_utils.c since these both go
back to original blender open-sourcing.
This ones for Brecht I think (svn logs back to orange merge)
This ones for Daniel Dunbar (aka Zr)
This isnt built with blender, but we should probably get the header
fixed anyway... or alternately we could remove
source/gameengine/GamePlayer/xembed dir, its not maintained for ages.
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