[Bf-committers] Asking for help with patch conversion (bas-relief)

Campbell Barton ideasman42 at gmail.com
Sat Sep 17 04:38:09 CEST 2011


Updated patch for r40258
http://codereview.appspot.com/5031051

2011/9/17 Vilem Novak <pildanovak at post.cz>:
> Hello,
> I finally found some time today to try to set up a building environment today on a work machine,
> but didn't succeed in building the patch, I got similar bugs as Thomas did (inline)
> I just want to ask if somebody has maybe a build on a hard drive, since its really taking me time and I wont likely be successfull with the building, since I never built blender on windows and have no clue what the problems might be.
> The patch from Campbell should be valid for revisions before 39941.
> Thanks
> Vilem
>> ------------ Původní zpráva ------------
>> Od: Vilem Novak <pildanovak at post.cz>
>> Předmět: Re: [Bf-committers] Asking for help with patch conversion (bas-relief)
>> Datum: 28.8.2011 17:57:20
>> ----------------------------------------
>> Hello,
>> just want to say thanks a lot to all who participated in this, I didn't expect
>> such a nice reaction... :)
>> I wasn't on internet for a week so I appologize for not reacting on the e-mails.
>>
>> Regarding the old patch, It did build well, but there probably is some bug
>> somewhere(maybe the one which Lucas fixed), since it crashed occasionally.
>> Are there any builds of the patch on graphicall?
>> thanks a lot
>> Vilem.
>> > ------------ Původní zpráva ------------
>> > Od: Campbell Barton <ideasman42 at gmail.com>
>> > Předmět: Re: [Bf-committers] Asking for help with patch conversion
>> (bas-relief)
>> > Datum: 25.8.2011 20:10:52
>> > ----------------------------------------
>> > Somethings wrong if you have to apply manually, did you try my patch
>> > on trunk? did it build ok?
>> >
>> > http://codereview.appspot.com/download/issue4924046_1.diff
>> >
>> > On Fri, Aug 26, 2011 at 3:42 AM, Peter K.H. Gragert
>> > <pkhgragert at gmail.com> wrote:
>> > > Oh. even more patches are not done ... have to do them Manually, it seems,
>> > > sorry
>> > > Greets
>> > >       Peter
>> > >
>> > > 2011/8/25 Peter K.H. Gragert <pkhgragert at gmail.com>
>> > >
>> > >> Hmm does not help ...
>> > >> I think I have to understand where and how NodeBasReliefData should be
>> > >> defined ... or found?
>> > >> It is NOT in your patch?
>> > >> Yes it is, but not done by tortoise SVN ?!!! now included myself  ...
>> > >> and a second not done too #define CMP_NODE_BASRELIEF     304
>> > >> ;-)
>> > >> ... waiting for compilation to finish ... finished ;-)
>> > >> Now how to use ... WHERE is the bas_relief to be found ...
>> > >>
>> > >> Peter
>> > >>
>> > >> 2011/8/25 Lukas Tönne <lukas.toenne at googlemail.com>
>> > >>
>> > >>> Try including the DNA_node_types.h directly. This should be included
>> > >>> by the CMP_util.h, don't know why this doesn't work for your compiler
>> > >>> (other node files do this the same way).
>> > >>>
>> > >>> On Thu, Aug 25, 2011 at 2:51 PM, Peter K.H. Gragert
>> > >>> <pkhgragert at gmail.com> wrote:
>> > >>> > @Lukas
>> > >>> > Your patch is not ok for mingw32-make and cmake
>> > >>> > e.g.
>> > >>> >
>> > >>>
>> > C:\BlenderSVN\blender\source\blender\nodes\intern\CMP_nodes\CMP_basrelief.c:
>> > >>> > In function 'node_composit_exec_basrelief':
>> > >>> >
>> > >>>
>> >
>> C:\BlenderSVN\blender\source\blender\nodes\intern\CMP_nodes\CMP_basrelief.c:627:4:
>> > >>> > error: 'NodeBasReliefData' undeclared (first use
>> > >>> > in this function)
>> > >>> >
>> > >>>
>> >
>> C:\BlenderSVN\blender\source\blender\nodes\intern\CMP_nodes\CMP_basrelief.c:627:4:
>> > >>> > note: each undeclared identifier is reported only once for each
>> function
>> > >>> it
>> > >>> > appears in
>> > >>> >
>> > >>>
>> >
>> C:\BlenderSVN\blender\source\blender\nodes\intern\CMP_nodes\CMP_basrelief.c:627:23:
>> > >>> > error: 'nbrd' undeclared (first use in this function)
>> > >>> >
>> > >>>
>> >
>> C:\BlenderSVN\blender\source\blender\nodes\intern\CMP_nodes\CMP_basrelief.c:628:4:
>> > >>> > error: ISO C90 forbids mixed declarations and code
>> > >>> >
>> > >>> > Greets
>> > >>> >     Peter
>> > >>> >
>> > >>> > 2011/8/25 Lukas Tönne <lukas.toenne at googlemail.com>
>> > >>> >
>> > >>> >> Updated patch here (built against svn 39689):
>> > >>> >>
>> > >>> >> http://www.pasteall.org/24281/diff
>> > >>> >>
>> > >>> >> The node definition code has been changed to a set of initializer
>> > >>> >> functions instead of the previous struct initialization (so you only
>> > >>> >> have to init the parts you need).
>> > >>> >>
>> > >>> >> Beside that i found a bug with the levels value, this was not
>> > >>> >> initialized before calculation. I added the "levels=0" line for that,
>> > >>> >> not sure if that is correct though! It seems to work now, but i can't
>> > >>> >> get much detail in the final image from the z buffer. Let me know if
>> > >>> >> there are any further problems.
>> > >>> >>
>> > >>> >> Cheers,
>> > >>> >> Lukas
>> > >>> >>
>> > >>> >> On Wed, Aug 24, 2011 at 7:02 PM, Peter K.H. Gragert
>> > >>> >> <pkhgragert at gmail.com> wrote:
>> > >>> >> > Cambell, forgot to say thanks for the order of files in
>> CMakeList.txt
>> > >>> do
>> > >>> >> not
>> > >>> >> > matter, sorry.
>> > >>> >> > Peter
>> > >>> >> >
>> > >>> >> > 2011/8/24 Peter K.H. Gragert <pkhgragert at gmail.com>
>> > >>> >> >
>> > >>> >> >> Hi can some confirm that the bas_relief worked in 2.49, meaning
>> that
>> > >>> the
>> > >>> >> >> advanced algorithm C-code does (in 2.49) good computations?  Is
>> > >>> there a
>> > >>> >> >> patched Bl 2.49 available for me? Can anyone give me a link?
>> > >>> >> >>
>> > >>> >> >> It is very much interesting to look at how to get it work in Bl
>> 2.59
>> > >>> >> >>
>> > >>> >> >> Biggest problem for me is at this momen NodeBasReliefData nowhere
>> > >>> >> defined,
>> > >>> >> >> I suspect that it could be (from the patch Thomas gave)  that
>> > >>> >> >> bNodeType cmp_node_basrelief= { //loking like a bNode
>> > >>> >> >> has a wrong name, maybe it should be NodeBaseReliefData (trying ;)
>> > >>> soon)
>> > >>> >> >> ...
>> > >>> >> >>
>> > >>> >> >> Some else would help too?
>> > >>> >> >>
>> > >>> >> >> Greetings
>> > >>> >> >>       Peter
>> > >>> >> >>
>> > >>> >> >>
>> > >>> >> >>
>> > >>> >> >> 2011/8/24 Campbell Barton <ideasman42 at gmail.com>
>> > >>> >> >>
>> > >>> >> >>> @Peter, order of the C file in the list doesn't matter.
>> > >>> >> >>>
>> > >>> >> >>> working patch here:
>> > >>> >> >>> http://codereview.appspot.com/4924046
>> > >>> >> >>>
>> > >>> >> >>> On Thu, Aug 25, 2011 at 1:46 AM, Peter K.H. Gragert
>> > >>> >> >>> <pkhgragert at gmail.com> wrote:
>> > >>> >> >>> > a lot of errors ;-(  comiling CMP_basrelief  ... will see which
>> I
>> > >>> >> >>> understand
>> > >>> >> >>> > is the order of source files in CMakeLIst.txt important?
>> > >>> >> >>> >
>> > >>> >> >>> > Peter
>> > >>> >> >>> >
>> > >>> >> >>> >
>> > >>> >> >>> > 2011/8/24 Peter K.H. Gragert <pkhgragert at gmail.com>
>> > >>> >> >>> >
>> > >>> >> >>> >> just added ;-)
>> > >>> >> >>> >>
>> > >>> >> >>> >>
>> > >>> >> >>> >> 2011/8/24 Campbell Barton <ideasman42 at gmail.com>
>> > >>> >> >>> >>
>> > >>> >> >>> >>> patch is missing the addition of CMP_basrelief.c in
>> > >>> >> >>> >>> ./source/blender/nodes/CMakeLists.txt
>> > >>> >> >>> >>>
>> > >>> >> >>> >>> On Wed, Aug 24, 2011 at 11:29 PM, Thomas Dinges <
>> > >>> >> blender at dingto.org>
>> > >>> >> >>> >>> wrote:
>> > >>> >> >>> >>> > Hi,
>> > >>> >> >>> >>> > I made the basic 2.5x porting (RNA+UI), any further work has
>> > >>> to
>> > >>> >> be
>> > >>> >> >>> done
>> > >>> >> >>> >>> > by someone else. :)
>> > >>> >> >>> >>> >
>> > >>> >> >>> >>> > Regards,
>> > >>> >> >>> >>> > Thomas
>> > >>> >> >>> >>> >
>> > >>> >> >>> >>> > Am 24.08.2011 15:26, schrieb Peter K.H. Gragert:
>> > >>> >> >>> >>> >> Thomas,
>> > >>> >> >>> >>> >> one problem .. CMP_basrelief.c is not under controll of
>> SVN.
>> > >>> >> >>> >>> >> How to solve this (small problem)  and maybe a cmake file
>> > >>> has to
>> > >>> >> be
>> > >>> >> >>> >>> >> 'patched' too?
>> > >>> >> >>> >>> >> Without this the compilation went without error message ..
>> > >>> >> >>> >>> >>
>> > >>> >> >>> >>> >>        Peter
>> > >>> >> >>> >>> >>
>> > >>> >> >>> >>> >> 2011/8/24 Peter K.H. Gragert<pkhgragert at gmail.com>
>> > >>> >> >>> >>> >>
>> > >>> >> >>> >>> >>> Hi Thomas,
>> > >>> >> >>> >>> >>> I am using mingw and cmake ... so there may be a
>> difference
>> > >>> >> >>> >>> >>>
>> > >>> >> >>> >>> >>> Because patching I have done was 'by hand' so your advice
>> > >>> is
>> > >>> >> half
>> > >>> >> >>> >>> clear to
>> > >>> >> >>> >>> >>> me:
>> > >>> >> >>> >>> >>> Steps:
>> > >>> >> >>> >>> >>> I have the following situation:
>> > >>> >> >>> >>> >>> c:\blendersvn\blender  (contains my SVN trunk)
>> > >>> >> >>> >>> >>> I have your patch from graphisall  starting with line:
>> > >>> Index:
>> > >>> >> >>> >>> >>> source/blender/blenkernel/BKE_node.h
>> > >>> >> >>> >>> >>> last line: (more or less) +};
>> > >>> >> >>> >>> >>> this file should be put where with what name? (I suppose
>> > >>>  in
>> > >>> >> >>> >>> >>> c:\blendersvn\blender as bas_relief.diff ???)
>> > >>> >> >>> >>> >>> Then opening explorer and (try to find) in the SVN
>> > >>> >> possibilities
>> > >>> >> >>> >>> 'Apply
>> > >>> >> >>> >>> >>> patch'?
>> > >>> >> >>> >>> >>>
>> > >>> >> >>> >>> >>> Indeed, that works, ... I tried yet only asking what may
>> go
>> > >>> >> wrong
>> > >>> >> >>> ...
>> > >>> >> >>> >>> what
>> > >>> >> >>> >>> >>> is shown seems only to be tab (\t or space) diffences ..
>> > >>> >> >>> >>> >>>
>> > >>> >> >>> >>> >>> I think I can go back if neede, so I will jump into the
>> > >>> deep
>> > >>> >> water
>> > >>> >> >>> ;-)
>> > >>> >> >>> >>> >>>
>> > >>> >> >>> >>> >>>
>> > >>> >> >>> >>> >>> Peter
>> > >>> >> >>> >>> >>>
>> > >>> >> >>> >>> >>> 2011/8/24 Thomas Dinges<blender at dingto.org>
>> > >>> >> >>> >>> >>>
>> > >>> >> >>> >>> >>>> Hi Peter,
>> > >>> >> >>> >>> >>>> yes the node file causes compile errors here on msvc.
>> > >>> >> >>> >>> >>>> Just make right click on your working in the explorer>
>> > >>> >>  Working
>> > >>> >> >>> Copy>
>> > >>> >> >>> >>> >>>> Apply Patch. Then patch all.
>> > >>> >> >>> >>> >>>>
>> > >>> >> >>> >>> >>>> Regards,
>> > >>> >> >>> >>> >>>> Thomas
>> > >>> >> >>> >>> >>>>
>> > >>> >> >>> >>> >>>> Am 24.08.2011 14:44, schrieb Peter K.H. Gragert:
>> > >>> >> >>> >>> >>>>> Hallo Thomas,
>> > >>> >> >>> >>> >>>>> Im pasteall link steht, das es noch nicht funktioniert
>> > >>> ...
>> > >>> >> >>>  (Fehler
>> > >>> >> >>> >>> oder
>> > >>> >> >>> >>> >>>>> geht es schon?)
>> > >>> >> >>> >>> >>>>> Was die Artikel erzaehlen sieht sehr gut aus.
>> > >>> >> >>> >>> >>>>>
>> > >>> >> >>> >>> >>>>> Als (gewesener) Mathematiker sollte ich evtl. helfen
>> > >>> koennen
>> > >>> >> ...
>> > >>> >> >>> >>> >>>> Probleme zu
>> > >>> >> >>> >>> >>>>> loesen?
>> > >>> >> >>> >>> >>>>>
>> > >>> >> >>> >>> >>>>> Was sollte man benutzen um das 'patch' ausfuehren zu
>> > >>> lassen,
>> > >>> >> hab
>> > >>> >> >>> im
>> > >>> >> >>> >>> >>>> Moment
>> > >>> >> >>> >>> >>>>> (nur) SVN-Tortoise ..
>> > >>> >> >>> >>> >>>>>
>> > >>> >> >>> >>> >>>>> Gruss
>> > >>> >> >>> >>> >>>>>           Peter
>> > >>> >> >>> >>> >>>>>
>> > >>> >> >>> >>> >>>>> 2011/8/24 Thomas Dinges<blender at dingto.org>
>> > >>> >> >>> >>> >>>>>
>> > >>> >> >>> >>> >>>>>> Wrong link: Here is the correct one:
>> > >>> >> >>> >>> >>>> http://www.pasteall.org/24255/diff
>> > >>> >> >>> >>> >>>>>> Am 24.08.2011 11:35, schrieb Thomas Dinges:
>> > >>> >> >>> >>> >>>>>>> Working on it... :)
>> > >>> >> >>> >>> >>>>>>> Will get back to you.
>> > >>> >> >>> >>> >>>>>>>
>> > >>> >> >>> >>> >>>>>>> Am 24.08.2011 10:41, schrieb Vilem Novak:
>> > >>> >> >>> >>> >>>>>>>> Hello,
>> > >>> >> >>> >>> >>>>>>>> several years ago I developed a new compositing node
>> -
>> > >>> bas
>> > >>> >> >>> >>> relief.
>> > >>> >> >>> >>> >>>>>>>> I am frequently contacted from people who are asking
>> > >>> for
>> > >>> >> >>> builds
>> > >>> >> >>> >>> of
>> > >>> >> >>> >>> >>>> this
>> > >>> >> >>> >>> >>>>>> patch, since it's so far probably still the only free
>> > >>> and
>> > >>> >> >>> working
>> > >>> >> >>> >>> >>>>>> implementation of the algorithm.
>> > >>> >> >>> >>> >>>>>>>> Currently, I didn't build blender for a long time and
>> > >>> I
>> > >>> >> have
>> > >>> >> >>> no
>> > >>> >> >>> >>> clue
>> > >>> >> >>> >>> >>>> how
>> > >>> >> >>> >>> >>>>>> to convert a 2.49 node to a 2.5 node,
>> > >>> >> >>> >>> >>>>>>>> and don't even have internet connection on my working
>> > >>> >> >>> machine, so
>> > >>> >> >>> >>> >>>>>> getting dependencies e.t.c. working is very hard.
>> > >>> >> >>> >>> >>>>>>>> Is there anybody on the list who would be willing to
>> > >>> help
>> > >>> >> >>> with
>> > >>> >> >>> >>> >>>>>> converting/building the old patch? Probably it would
>> > >>> just
>> > >>> >> need
>> > >>> >> >>> some
>> > >>> >> >>> >>> >>>> standard
>> > >>> >> >>> >>> >>>>>> RNA-fying process.
>> > >>> >> >>> >>> >>>>>>>> here is all the info and the patch:
>> > >>> >> >>> >>> >>>>>>>>
>> > >>> >> >>> >>> >>>>
>> > >>> >> >>> >>>
>> > >>> >> >>>
>> > >>> >>
>> > >>>
>> >
>> http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
>> > >>> >> >>> >>> >>>>>>>> here are some sample outputs:
>> > >>> >> >>> >>> >>>>>>>> http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
>> > >>> >> >>> >>> >>>>>>>>
>> > >>> >> >>> >>> >>>>>>>> Thanks
>> > >>> >> >>> >>> >>>>>>>> Vilem
>> > >>> >> >>> >>> >>>>>>>> _______________________________________________
>> > >>> >> >>> >>> >>>>>>>> Bf-committers mailing list
>> > >>> >> >>> >>> >>>>>>>> Bf-committers at blender.org
>> > >>> >> >>> >>> >>>>>>>>
>> > >>> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>> >>> >>>>>> --
>> > >>> >> >>> >>> >>>>>> Thomas Dinges
>> > >>> >> >>> >>> >>>>>> Blender Developer, Artist and Musician
>> > >>> >> >>> >>> >>>>>>
>> > >>> >> >>> >>> >>>>>> www.dingto.org
>> > >>> >> >>> >>> >>>>>>
>> > >>> >> >>> >>> >>>>>> _______________________________________________
>> > >>> >> >>> >>> >>>>>> Bf-committers mailing list
>> > >>> >> >>> >>> >>>>>> Bf-committers at blender.org
>> > >>> >> >>> >>> >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>> >>> >>>>>>
>> > >>> >> >>> >>> >>>>> _______________________________________________
>> > >>> >> >>> >>> >>>>> Bf-committers mailing list
>> > >>> >> >>> >>> >>>>> Bf-committers at blender.org
>> > >>> >> >>> >>> >>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>> >>> >>>>
>> > >>> >> >>> >>> >>>> --
>> > >>> >> >>> >>> >>>> Thomas Dinges
>> > >>> >> >>> >>> >>>> Blender Developer, Artist and Musician
>> > >>> >> >>> >>> >>>>
>> > >>> >> >>> >>> >>>> www.dingto.org
>> > >>> >> >>> >>> >>>>
>> > >>> >> >>> >>> >>>> _______________________________________________
>> > >>> >> >>> >>> >>>> Bf-committers mailing list
>> > >>> >> >>> >>> >>>> Bf-committers at blender.org
>> > >>> >> >>> >>> >>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>> >>> >>>>
>> > >>> >> >>> >>> >>>
>> > >>> >> >>> >>> >> _______________________________________________
>> > >>> >> >>> >>> >> Bf-committers mailing list
>> > >>> >> >>> >>> >> Bf-committers at blender.org
>> > >>> >> >>> >>> >> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>> >>> >
>> > >>> >> >>> >>> >
>> > >>> >> >>> >>> > --
>> > >>> >> >>> >>> > Thomas Dinges
>> > >>> >> >>> >>> > Blender Developer, Artist and Musician
>> > >>> >> >>> >>> >
>> > >>> >> >>> >>> > www.dingto.org
>> > >>> >> >>> >>> >
>> > >>> >> >>> >>> > _______________________________________________
>> > >>> >> >>> >>> > Bf-committers mailing list
>> > >>> >> >>> >>> > Bf-committers at blender.org
>> > >>> >> >>> >>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>> >>> >
>> > >>> >> >>> >>>
>> > >>> >> >>> >>>
>> > >>> >> >>> >>>
>> > >>> >> >>> >>> --
>> > >>> >> >>> >>> - Campbell
>> > >>> >> >>> >>> _______________________________________________
>> > >>> >> >>> >>> Bf-committers mailing list
>> > >>> >> >>> >>> Bf-committers at blender.org
>> > >>> >> >>> >>> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>> >>>
>> > >>> >> >>> >>
>> > >>> >> >>> >>
>> > >>> >> >>> > _______________________________________________
>> > >>> >> >>> > Bf-committers mailing list
>> > >>> >> >>> > Bf-committers at blender.org
>> > >>> >> >>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>> >
>> > >>> >> >>>
>> > >>> >> >>>
>> > >>> >> >>>
>> > >>> >> >>> --
>> > >>> >> >>> - Campbell
>> > >>> >> >>> _______________________________________________
>> > >>> >> >>> Bf-committers mailing list
>> > >>> >> >>> Bf-committers at blender.org
>> > >>> >> >>> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >>>
>> > >>> >> >>
>> > >>> >> >>
>> > >>> >> > _______________________________________________
>> > >>> >> > Bf-committers mailing list
>> > >>> >> > Bf-committers at blender.org
>> > >>> >> > http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >> >
>> > >>> >> _______________________________________________
>> > >>> >> Bf-committers mailing list
>> > >>> >> Bf-committers at blender.org
>> > >>> >> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >>
>> > >>> > _______________________________________________
>> > >>> > Bf-committers mailing list
>> > >>> > Bf-committers at blender.org
>> > >>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>> >
>> > >>> _______________________________________________
>> > >>> Bf-committers mailing list
>> > >>> Bf-committers at blender.org
>> > >>> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >>>
>> > >>
>> > >>
>> > > _______________________________________________
>> > > Bf-committers mailing list
>> > > Bf-committers at blender.org
>> > > http://lists.blender.org/mailman/listinfo/bf-committers
>> > >
>> >
>> >
>> >
>> > --
>> > - Campbell
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> >
>> >
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>>
>>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
- Campbell


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