[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40073] trunk/blender/source/blender/ editors/interface/interface_widgets.c: use opengl vertex arrays for the base widgets, their rounded corners, arrows and emboss.

Campbell Barton ideasman42 at gmail.com
Sat Sep 10 05:44:41 CEST 2011


fixed in trunk r40083

On Sat, Sep 10, 2011 at 10:15 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> I thought this was intentional. I started to enjoy the more modern look of
> them :)
>
> 2011/9/9 Yousef Hurfoush <bat3a at msn.com>
>
>>
>>
>> tested with nvidia geforce 8600gt, same issue.
>>
>>
>> > Date: Fri, 9 Sep 2011 23:49:42 +0200
>> > From: blender at dingto.org
>> > To: bf-committers at blender.org
>> > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:
>> /data/svn/bf-blender [40073] trunk/blender/source/blender/
>> editors/interface/interface_widgets.c: use opengl vertex arrays for the base
>> widgets, their rounded corners, arrows and emboss.
>> >
>> > Hey Campbell,
>> > after this checkboxes look wrong!
>> > http://www.pasteall.org/pic/17695
>> > This is on nVidia 540 and also same drawing on Intel HD 3000 (Windows 7).
>> >
>> > Best regards,
>> > Thomas
>> >
>> > Am 09.09.2011 16:44, schrieb Campbell Barton:
>> > > Revision: 40073
>> > >
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40073
>> > > Author:   campbellbarton
>> > > Date:     2011-09-09 14:44:36 +0000 (Fri, 09 Sep 2011)
>> > > Log Message:
>> > > -----------
>> > > use opengl vertex arrays for the base widgets, their rounded corners,
>> arrows and emboss. (note, this is from OpenGL 1.1 from 1992, nothing fancy),
>> gives moderate speedup on my system when showing many buttons (10% - 15%).
>> > --
>> > Thomas Dinges
>> > Blender Developer, Artist and Musician
>> >
>> > www.dingto.org
>> >
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-- 
- Campbell


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