[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender/release/scripts/ startup/bl_ui: Fixing bugs after Recast & Detour branch merge!!
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Sat Sep 10 04:05:05 CEST 2011
or that it actually compiles on scons or cmake
On Fri, Sep 9, 2011 at 4:49 PM, Thomas Dinges <blender at dingto.org> wrote:
> No comment on that!
> This time it's not coding style, it's simply wrong code. At least
> elementary things like "Does my new modifer actually show buttons or
> not" should be checked before the merge!
> Best regards,
> Am 10.09.2011 00:47, schrieb Thomas Dinges:
>> Revision: 40082
>> Author: dingto
>> Date: 2011-09-09 22:47:26 +0000 (Fri, 09 Sep 2011)
>> Log Message:
>> Fixing bugs after Recast& Detour branch merge!!
>> * The new NAVMESH Modifier did not show any buttons, console printed errors instead!
>> * Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self instead of cls was used as argument.
>> * Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did not worked due to wrong ENUM identifier ('None' instead if 'NONE')
>> * Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the properties_game.py where it belongs and renamed it. Also, don't use abreviations in Panel Headers (Navmesh> Navigaion Mesh)
>> * Code cleanup, removed unnescecary code.
>> * bpy.types.Panel> Panel
>> Modified Paths:
> Thomas Dinges
> Blender Developer, Artist and Musician
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