[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40082] trunk/blender/release/scripts/ startup/bl_ui: Fixing bugs after Recast & Detour branch merge!!

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sat Sep 10 04:05:05 CEST 2011


or that it actually compiles on scons or cmake

http://www.pasteall.org/24756
http://www.pasteall.org/24757

Daniel Salazar
3Developer.com



On Fri, Sep 9, 2011 at 4:49 PM, Thomas Dinges <blender at dingto.org> wrote:
> No comment on that!
>
> This time it's not coding style, it's simply wrong code. At least
> elementary things like "Does my new modifer actually show buttons or
> not" should be checked before the merge!
>
> Best regards,
> Thomas
>
> Am 10.09.2011 00:47, schrieb Thomas Dinges:
>> Revision: 40082
>>            http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40082
>> Author:   dingto
>> Date:     2011-09-09 22:47:26 +0000 (Fri, 09 Sep 2011)
>> Log Message:
>> -----------
>> Fixing bugs after Recast&  Detour branch merge!!
>> * The new NAVMESH Modifier did not show any buttons, console printed errors instead!
>> * Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self instead of cls was used as argument.
>> * Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did not worked due to wrong ENUM identifier ('None' instead if 'NONE')
>> * Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the properties_game.py where it belongs and renamed it. Also, don't use abreviations in Panel Headers (Navmesh>  Navigaion Mesh)
>> * Code cleanup, removed unnescecary code.
>> * bpy.types.Panel>  Panel
>>
>> Modified Paths:
>> --------------
>>      trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py
>>      trunk/blender/release/scripts/startup/bl_ui/properties_game.py
>>      trunk/blender/release/scripts/startup/bl_ui/properties_scene.py
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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