[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40073] trunk/blender/source/blender/ editors/interface/interface_widgets.c: use opengl vertex arrays for the base widgets, their rounded corners, arrows and emboss.

Dalai Felinto dfelinto at gmail.com
Sat Sep 10 02:15:35 CEST 2011


I thought this was intentional. I started to enjoy the more modern look of
them :)

2011/9/9 Yousef Hurfoush <bat3a at msn.com>

>
>
> tested with nvidia geforce 8600gt, same issue.
>
>
> > Date: Fri, 9 Sep 2011 23:49:42 +0200
> > From: blender at dingto.org
> > To: bf-committers at blender.org
> > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:
> /data/svn/bf-blender [40073] trunk/blender/source/blender/
> editors/interface/interface_widgets.c: use opengl vertex arrays for the base
> widgets, their rounded corners, arrows and emboss.
> >
> > Hey Campbell,
> > after this checkboxes look wrong!
> > http://www.pasteall.org/pic/17695
> > This is on nVidia 540 and also same drawing on Intel HD 3000 (Windows 7).
> >
> > Best regards,
> > Thomas
> >
> > Am 09.09.2011 16:44, schrieb Campbell Barton:
> > > Revision: 40073
> > >
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40073
> > > Author:   campbellbarton
> > > Date:     2011-09-09 14:44:36 +0000 (Fri, 09 Sep 2011)
> > > Log Message:
> > > -----------
> > > use opengl vertex arrays for the base widgets, their rounded corners,
> arrows and emboss. (note, this is from OpenGL 1.1 from 1992, nothing fancy),
> gives moderate speedup on my system when showing many buttons (10% - 15%).
> > --
> > Thomas Dinges
> > Blender Developer, Artist and Musician
> >
> > www.dingto.org
> >
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> > Bf-committers at blender.org
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>
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