[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40073] trunk/blender/source/blender/ editors/interface/interface_widgets.c: use opengl vertex arrays for the base widgets, their rounded corners, arrows and emboss.

Yousef Hurfoush bat3a at msn.com
Sat Sep 10 01:21:02 CEST 2011



tested with nvidia geforce 8600gt, same issue.


> Date: Fri, 9 Sep 2011 23:49:42 +0200
> From: blender at dingto.org
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40073] trunk/blender/source/blender/ editors/interface/interface_widgets.c: use opengl vertex arrays for the base widgets, their rounded corners, arrows and emboss.
> 
> Hey Campbell,
> after this checkboxes look wrong!
> http://www.pasteall.org/pic/17695
> This is on nVidia 540 and also same drawing on Intel HD 3000 (Windows 7).
> 
> Best regards,
> Thomas
> 
> Am 09.09.2011 16:44, schrieb Campbell Barton:
> > Revision: 40073
> >            http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40073
> > Author:   campbellbarton
> > Date:     2011-09-09 14:44:36 +0000 (Fri, 09 Sep 2011)
> > Log Message:
> > -----------
> > use opengl vertex arrays for the base widgets, their rounded corners, arrows and emboss. (note, this is from OpenGL 1.1 from 1992, nothing fancy), gives moderate speedup on my system when showing many buttons (10% - 15%).
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
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