[Bf-committers] bridging faces algorithm

Raul Fernandez farsthary84 at yahoo.es
Wed Sep 7 18:28:29 CEST 2011

Thanks a lot! yes, also convex hull algorithm may work too ;)

De: Sergey Kurdakov <sergey.forum at gmail.com>
Para: Raul Fernandez <farsthary84 at yahoo.es>; bf-blender developers <bf-committers at blender.org>
Enviado: miércoles 7 de septiembre de 2011 19:15
Asunto: [Bf-committers] bridging faces algorithm

Hi Raul,

I think, that general algorithm like constrained delaunay triangulation will fit - because what is needed -to have a mesh to fit into
boundary points between two rings and it is what constrained delaunay will do,

so docs from http://gts.sourceforge.net/ 

or docs at  http://tetgen.berlios.de/ for http://tetgen.berlios.de/features.html#F3

might be of help.


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