[Bf-committers] noise module loaded in driver_namespace by default
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Wed Sep 7 04:45:34 CEST 2011
Dan, i wen't ahead and added noise to driver_namespace a couple days
ago (read cvs-commiters! :)
Daniel Salazar
3Developer.com
On Tue, Sep 6, 2011 at 7:44 PM, Dan Eicher <dan at trollwerks.org> wrote:
> On Sat, Sep 3, 2011 at 1:04 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
>> On Sat, Sep 3, 2011 at 5:27 PM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com> wrote:
>>> I want to add the fantastic noise module to driver_namespace by
>>> default. After all, what good is an expression without noise! This
>>> module adds the next awesome functions:
>>>
>>> cell
>>> cell_vector
>>> distance_metrics
>>> fractal
>>> hetero_terrain
>>> hybrid_multi_fractal
>>> multi_fractal
>>> noise
>>> random
>>> random_unit_vector
>>> ridged_multi_fractal
>>> seed_set
>>> turbulence
>>> turbulence_vector
>>> types
>>> vector
>>> vl_vector
>>> voronoi
>>>
>>> this + the math module + frame (both already there) = expressions
>>> useful for everyday tasks!
>>>
>>> Daniel Salazar
>>> 3Developer.com
>>
>> I'm reluctant to import these directly because some of the names don't
>> make a lot of sense on their own.
>> - random: a python module
>> - types: also a python module
>> - seed_set: doesn't make sense to import this IMHO
>> - vector: similar to mathutils.Vector
>> - cell: not very meaningful on its own.
>>
>> Suggest we import noise but not its members, this way you have to type
>> noise.random() rather than just random() but at least its clear whats
>> being accessed.
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>
> IIRC my original patch imported noise like is suggested, the code is
> in there (from 2.4x) but commented out.
>
> Dan
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