[Bf-committers] Blender developer IRC meeting notes, September 4, 2011
montagne29 at wanadoo.fr
Mon Sep 5 09:36:55 CEST 2011
Thanks a lot, Campbell!
(Ack! looking at the diffs, I really missed a few important points…)
- About weights viewing, I might be able to reuse/inspire from the
Carrot’s code (seems to use CD_WEIGHT_MCOL), but had no time to
test/investigate it yet…
- About falloff of VGroup Proximity, I thought the VGroupEdit’s curve
would be enough… But I can add the other mappings to that later
Le 05/09/2011 08:11, Campbell Barton a écrit :
> Reviewed the VGroup-Modifier branch today and fixed some errors as
> well as more superficial UI changes.
> There are some issues I noticed but don't think there showstoppers
> - Users will want to see the results of the modifiers in weight-paint
> mode, currently they can't - more an issue with the modifier stack
> - VGroup Proximity modifier uses linear falloff which gives a sharp
> cutoff, would be nice to have falloff options matching the Warp
> Other then these comments think the branch is OK to merge into trunk.
> On Mon, Sep 5, 2011 at 9:18 AM, Matt Ebb<matt at mke3.net> wrote:
>> On Mon, Sep 5, 2011 at 2:14 AM, Ton Roosendaal<ton at blender.org> wrote:
>>> - Ocean sim branch: Matt Ebb noticed pending todos here, he advised to
>>> wait with it.
>> Hi, I've fixed those in the latest patch I sent to Todd - if he can upload
>> that, it should be good to be reviewed now I think.
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