[Bf-committers] Blender developer IRC meeting notes, September 4, 2011

Bastien Montagne montagne29 at wanadoo.fr
Mon Sep 5 09:36:55 CEST 2011


Thanks a lot, Campbell!

(Ack! looking at the diffs, I really missed a few important points…)

- About weights viewing, I might be able to reuse/inspire from the 
Carrot’s code (seems to use CD_WEIGHT_MCOL), but had no time to 
test/investigate it yet…

- About falloff of VGroup Proximity, I thought the  VGroupEdit’s curve 
would be enough… But I can add the other mappings to that later 
modifier, indeed.

Regards,
Bastien.

Le 05/09/2011 08:11, Campbell Barton a écrit :
> Reviewed the VGroup-Modifier branch today and fixed some errors as
> well as more superficial UI changes.
>
> There are some issues I noticed but don't think there showstoppers
>
> - Users will want to see the results of the modifiers in weight-paint
> mode, currently they can't - more an issue with the modifier stack
> though.
>
> - VGroup Proximity modifier uses linear falloff which gives a sharp
> cutoff, would be nice to have falloff options matching the Warp
> modifier.
>
>
> Other then these comments think the branch is OK to merge into trunk.
>
> On Mon, Sep 5, 2011 at 9:18 AM, Matt Ebb<matt at mke3.net>  wrote:
>> On Mon, Sep 5, 2011 at 2:14 AM, Ton Roosendaal<ton at blender.org>  wrote:
>>
>>> - Ocean sim branch: Matt Ebb noticed pending todos here, he advised to
>>> wait with it.
>>>
>> Hi, I've fixed those in the latest patch I sent to Todd - if he can upload
>> that, it should be good to be reviewed now I think.
>>
>> cheers,
>>
>> Matt
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