[Bf-committers] Blender developer IRC meeting notes, September 4, 2011

Mitchell Stokes mogurijin at gmail.com
Sun Sep 4 20:55:37 CEST 2011

What about the cucumber branch? It gets brought up every time someone
lists branches/projects for 2.60, but seems to get ignored every time.
It is ready for trunk pending a review, which has been started. It
fixes at least 10 bug reports in the BGE tracker and provides some
sorely needed features (DXT compression support and lib loading lights
in GLSL mode to name a couple). Is there a particular reason why it
cannot be a 2.60 target?


On Sun, Sep 4, 2011 at 9:14 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi all,
> Here's a summary of today's topics:
> 1) Blender 2.60 targets
> - Lukas Toenne: particle 2010 can get in this week. Merging will be
> not easy, due to code that moved in branch.
> - Benoit Bolsee and Dalai Felinto conform that the "Recast Detour"
> branch (2010 GSoC project, BGE navigation maps) is ready to be
> applied. Gets added as 2.60 target.
> http://wiki.blender.org/index.php/User:Nicks/Gsoc2010/Docs
> - Morten Mikkelsen has patch to stop using inverted bump normals
> (Blender renders bump inverted because face/vertex normals point
> inside in render). Ton has it on hold for fixing up, to ensure correct
> version patching happens, also when using trunk and 2.59 mixed.
> - Dalai: Moving properties from "texface" to Material is target for
> 2.60 too.
> - Campbell Barton will finalize review of VertexGroup modifiers this
> week
> - UI translation branch: has some usability issues still. It uses an
> environment variable, which requires Blender restart to work. The code
> itself hasn't been checked yet. The Win64 version doesn't work.
> Sergey Sharybin will do code review and help out. We give it a week
> for final OK. Hopefully branch developer Xiao can be around in irc to
> assist this week?
> - Ocean sim branch: Matt Ebb noticed pending todos here, he advised to
> wait with it.
> 2) Blender 2.60, other projects
> - Alexander Kuznetsov works on proper UTF8-UTF16 support for Windows.
> This will fix writing or reading file paths (or selecting via file
> browser). Text editing of UTF is another topic.
> - Dalai: question on Carbon support for Apple Ghost library... Cocoa's
> Python support fails for tkinter. Jens Verwiebe suggests to drop
> Carbon for 2.60, but code will not be removed for it yet. Dalai keeps
> in touch with Jens about it.
> - Ton: does a call for developer, we need proper (OS level) rawkey
> support in Ghost library, to ensure proper system-controlled mapping
> of non-US keyboards for shortcuts in Blender.
> - Campbell proposes to remove Irix as build target; we agree we need
> someone to maintain it at least! Solaris... same issue.
> 3) Other projects
> - Discussion went on about FFmpeg instability in Windows 64 bits.
> Unconfirmed what's the reason for it, it relates to playing video and
> WAV sound files.
> - BMesh: the team happily continues work on it, Howard, Ender &
> Campbell are busy. There's a designated bug tracker open for BMesh
> issues:
> http://projects.blender.org/tracker/?atid=516&group_id=9&func=browse
> - Ton updates on status of development fund:
> http://www.blender.org/blenderorg/blender-foundation/development-fund/
> Proposals/ideas for new funded projects are open!
> - Question: how do we ensure Developers with Fund support complete
> targets? Suggestion: just do the (last) payment when they complete it.
> -Ton-
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
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