[Bf-committers] Guidelines for developer logs, docs & blogs

Ton Roosendaal ton at blender.org
Thu Sep 1 11:10:54 CEST 2011

Hi Douglas,

Crediting software you used for creating graphics or animations is all  

My message was for developers, to avoid mentioning in their  
documentation or logs other (non free) 3D tools as reference, as  
inspiration or as being reviewed. Don't forget that Autodesk's end- 
user agreement strictly forbids this even. I'm sure the copyright and  
license for their documentation and websites has similar statements.


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 31 Aug, 2011, at 14:56, Knapp wrote:

>> - Stay away from mentioning commercial packages in user/tech docs  
>> ever.
>> - Document work in ways it shows the design process and ideas you
>> explored
> As an example say I just make a tutorial on youtube under xomagick and
> said something about using photoshop to edit 2d textures. Is that bad?
> I can stick to saying gimp from now on. Or is this not what you had in
> mind?
> -- 
> Douglas E Knapp
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> with open source software!
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> Please link to me and trade links with me!
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> http://code.google.com/p/perspectiveproject/
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