[Bf-committers] Guidelines for developer logs, docs & blogs
Ton Roosendaal
ton at blender.org
Thu Sep 1 11:10:54 CEST 2011
Hi Douglas,
Crediting software you used for creating graphics or animations is all
OK.
My message was for developers, to avoid mentioning in their
documentation or logs other (non free) 3D tools as reference, as
inspiration or as being reviewed. Don't forget that Autodesk's end-
user agreement strictly forbids this even. I'm sure the copyright and
license for their documentation and websites has similar statements.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 31 Aug, 2011, at 14:56, Knapp wrote:
>> - Stay away from mentioning commercial packages in user/tech docs
>> ever.
>> - Document work in ways it shows the design process and ideas you
>> explored
>
> As an example say I just make a tutorial on youtube under xomagick and
> said something about using photoshop to edit 2d textures. Is that bad?
> I can stick to saying gimp from now on. Or is this not what you had in
> mind?
>
> --
> Douglas E Knapp
>
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>
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> Please link to me and trade links with me!
>
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> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
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