[Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch

xiangquan xiao xiaoxiangquan at gmail.com
Thu Sep 1 03:58:05 CEST 2011


Thanks, I'll merge it now.

2011/9/1 Dalai Felinto <dfelinto at gmail.com>

> Garlic test builds on:
> http://www.graphicall.org/dfelinto
> (32 and 64 windows builds - make sure you get the right one)
>
> --
> Dalai
>
> 2011/8/31 Dalai Felinto <dfelinto at gmail.com>
>
> > Sure I can do the build.
> > But could  you merge the trunk into the branch to update the source to
> > >2.59?
> >
> >
> >
> > xiangquan xiao <xiaoxiangquan at gmail.com> wrote:
> >
> >
> > I did the same change to bf_lang.c, too. But as you said, still couldn't
> > work.
> >
> > Then according to
> > http://www.gnu.org/software/gettext/FAQ.html#windows_setenv
> >  <http://www.gnu.org/software/gettext/FAQ.html#windows_setenv>I wrote a
> > bat:
> > set LANG=zh_CN
> > blender.exe
> >
> > It works! I have committed some related fix. You can have a try.
> > The _envset("LANG","zh_CN") call seems successful, but I still need to
> set
> > it before
> > running Blender. That's very strange. I also tested call system("set
> > LANG=zh_CN"), failed again.
> >
> > After all, we can make Garlic work on windows now. If you or jesterKing
> > have
> > some time, pls
> > make a windows build for me. I'd like to share it with BlenderCN eagerly.
> I
> > have got errors on
> > "make PACKAGE" all the time. (:
> >
> > 2011/8/31 Dalai Felinto <dfelinto at gmail.com>
> >
> > > I think we are in the right track here. After applying this patch [1] I
> > can
> > > change languages without the console error.
> > > The only problem now is that the interface does not change (even though
> I
> > > set to translate buttons, tooltip and the other one -- in the
> outliner).
> > >
> > > Some languages (i.e. Arabic) are not in the Microsoft list. I'm afraid
> > that
> > > for them we may need to change local in the computer.
> > >
> > > [1] - http://www.pasteall.org/24448 (I did it only for English,
> > > Portuguese,
> > > Chinese, Japanese and Korean), following this:
> > > http://msdn.microsoft.com/en-US/library/39cwe7zf(v=VS.80).aspx
> > >
> > > --
> > > Dalai
> > >
> > > 2011/8/30 xiangquan xiao <xiaoxiangquan at gmail.com>
> > >
> > > > One of the problem may be locale names. See
> > > > http://msdn.microsoft.com/en-us/library/x99tb11d(v=vs.80).aspx
> > > > We set "en_US" for linux, while should set "english" for Windows.
> > > >
> > > > Keep on debuging.
> > > >
> > > > 2011/8/30 xiangquan xiao <xiaoxiangquan at gmail.com>
> > > >
> > > > > Actually I don't know much about Windows's locale setting. So the
> > wiki
> > > is
> > > > > really too short.
> > > > >
> > > > > On linux, I tested that only when locale is set, and sometimes even
> > set
> > > > > LANG and LANGUAGE,
> > > > > the GNU gettext will work.
> > > > > http://www.gnu.org/software/gettext/FAQ.html#integrating_howto
> > > > >
> > > > > In my test, it just changes locale temporarily and locally for
> > itself.
> > > > >
> > > > >
> > > > > 2011/8/30 Nathan Letwory <nathan at letworyinteractive.com>
> > > > >
> > > > >> -----BEGIN PGP SIGNED MESSAGE-----
> > > > >> Hash: SHA1
> > > > >>
> > > > >> On 29.8.2011 20:28, Dalai Felinto wrote:
> > > > >> > Hi Kent,
> > > > >> >> That means you don't have the locale installed on your machine.
> > > > >> >> You'll need to do something like this:
> > > > >> >> http://dev.ektron.com/kb_ <
> > > > >> http://dev.ektron.com/kb_article.aspx?id=5982>
> > > > >> > article.aspx?id=5982 <
> > http://dev.ektron.com/kb_article.aspx?id=5982
> > > >
> > > > >> >
> > > > >> > Thanks for the link. But from windows it ask me to pick a
> language
> > > "to
> > > > >> use
> > > > >> > when displaying test in programs that do not support Unicode."
> > (and
> > > > >> requires
> > > > >> > restarting windows).
> > > > >> >
> > > > >> > Why do we need that? As far as I know blf is doing all the hard
> > work
> > > > of
> > > > >> > handling unicode. Maybe we only need to tell Windows that
> Blender
> > > > >> supports
> > > > >> > unicode?
> > > > >> > Indeed awhile back I had Blender patched to use a unicode font
> > > > >> (droidsans)
> > > > >> > as the default and could have UI files in Japanese with no
> > problems.
> > > > >> (and
> > > > >> > BGE can handle this as well).
> > > > >>
> > > > >> To me it also seems strange to have to change system locale to be
> > able
> > > > >> to show GUI in different language. For comparison: I can easily
> > change
> > > > >> Chrome GUI language to different languages without having to
> change
> > > > >> system locale (just tested with Bengali and Chinese - luckily menu
> > > item
> > > > >> ordering doesn't change with different items!). Old Blender didn't
> > > need
> > > > >> system locale changes to show different languages either.
> > > > >>
> > > > >> IMO there shouldn't be the need for a locale to be specifically
> > > > >> installed on a user system for localisation to work.
> > > > >>
> > > > >> /Nathan
> > > > >>
> > > > >> - --
> > > > >> Nathan Letwory
> > > > >> Letwory Interactive | Studio Lumikuu
> > > > >> http://www.letworyinteractive.com | http://www.lumikuu.com
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