[Bf-committers] UI changes from cycles branch

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu Oct 27 13:44:21 CEST 2011


+1 on the black arrow icons, white is unnecessarily strong since the
important part is the *text*, having white on both the text and the
arrows confuses the eye in which direction to focus

-1 on the general icons being toned down.. agree with matt on this one


Daniel Salazar
3Developer.com



On Wed, Oct 26, 2011 at 9:12 PM, Matt Ebb <matt at mke3.net> wrote:
> On Tue, Oct 25, 2011 at 4:07 AM, Brecht Van Lommel <
> brechtvanlommel at pandora.be> wrote:
>
>> Hi,
>>
>> Panel headers a bit darker now and increased button embossing:
>>
>> Before: http://www.pasteall.org/pic/show.php?id=19452
>> Latest: http://www.pasteall.org/pic/show.php?id=19501
>>
>
> This is certainly an improvement on the first proposal
>
>
>> I also like the icons to be a bit more muted, again to avoid them
>> grabbing attention too much with highlights. For me this is what
>> really finishes it off, to make the interface nice calm, but maybe
>> this is considered too dull.
>>
>
> -1. Firstly I don't see the necessity of this - I think the current icons
> are excellent and strike a good balance between quick wayfinding and visual
> noise. But even assmung its needed, this still is not a good way to go about
> it. If you want duller icons, they need to be designed that way with a
> different colour scheme and design requirements that takes this into
> consideration. Doing an overall alpha blend is pretty heavy handed and
> disregards the intention of the designer.
>
> Matt
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