[Bf-committers] UI changes from cycles branch
blender at dingto.org
Mon Oct 24 11:57:05 CEST 2011
Wront link to Williams proposal, here is the right one.
Am 24.10.2011 11:53, schrieb Thomas Dinges:
> I really can't understand most of the arguments here.
> I think that the way Brecht is trying to simplify the UI is very good,
> and makes visual scalability much better.
> William Reynish recently did a proposal as well, based on Brechts UI
> http://lists.blender.org/pipermail/bf-committers/2011-October/034017.html So
> he agrees with the changes as well.
> But let's get over them in a bit more detail:
> * Remove emboss on areas and regions
> Great improvement, it stills very clear what a region is, we dont need that emboss there imho.
> * Remove button emboss
> Same as above.
> * More subtle colors and gradients on buttons
> Although I like the new ones, I agree we could make it a bit more like current trunk, so they are not too flat.
> * Black arrows on menu button
> Scanning though a header (3D View) is much easier now, as the eye does not get distracted by the arrows (and maybe even misinterprets them as icons)
> * Panel header changed look& smaller
> This fits better to a panel design imho, than the odd line above each panel as before.
> * Screen splitting widgets look
> They look so much better and simple, no offence but the current ones just look ugly.
> * Toolbar/properties expand button look
> Long story short: I agree with all changes,
> but I think some colors/gradients can be made more clear for people using Stonehenge monitors. ;-)
> (No offence here too, but I have no issues with the new UI in terms of visibility on my cheap 150€ screen ;-) )
> Am 24.10.2011 11:13, schrieb Carsten Wartmann:
>> Am 24.10.2011 01:21, schrieb Brecht Van Lommel:
>>> Hi all,
>>> Here's a patch with a subset of the UI changes in the cycles branch
>>> that I'd like to merge into trunk. Are there any objections to this?
>>> I don't think they would need any documentation updates, it's just
>>> small things that wouldn't confuse anyone in screenshot:
>>> * Remove emboss on areas and regions
>> > * Remove button emboss
>> Hm. I am not sure here. Somehow the emboss gives a optical hint that
>> there is something new starting.
>>> * More subtle colors and gradients on buttons
>>> * Black arrows on menu button
>> I think the arrows are much to dark. It was and is always hard to print
>> a Blender screen but this way I think it will be nearly impossible to
>> see the arrows anymore. Also there is not much visual hint how that this
>> is a menu-button and not a normal one.
>>> * Panel header changed look& smaller
>> Thats nice. I think together with the removal of emboss it looks nice,
>> but see first point.
>>> * Screen splitting widgets look
>> Too dark too.
>>> * Toolbar/properties expand button look
>> Yea, the original ones are a bit big.
Blender Developer, Artist and Musician
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