[Bf-committers] UI changes from cycles branch

Thomas Dinges blender at dingto.org
Mon Oct 24 11:53:16 CEST 2011


I really can't understand most of the arguments here.
I think that the way Brecht is trying to simplify the UI is very good, 
and makes visual scalability much better.

William Reynish recently did a proposal as well, based on Brechts UI 
changes: 
http://lists.blender.org/pipermail/bf-committers/2011-October/034017.html So 
he agrees with the changes as well.

But let's get over them in a bit more detail:

* Remove emboss on areas and regions
Great improvement, it stills very clear what a region is, we dont need that emboss there imho.

* Remove button emboss
Same as above.

* More subtle colors and gradients on buttons
Although I like the new ones, I agree we could make it a bit more like current trunk, so they are not too flat.

* Black arrows on menu button
Scanning though a header (3D View) is much easier now, as the eye does not get distracted by the arrows (and maybe even misinterprets them as icons)

* Panel header changed look&  smaller
This fits better to a panel design imho, than the odd line above each panel as before.

* Screen splitting widgets look
They look so much better and simple, no offence but the current ones just look ugly.

* Toolbar/properties expand button look
Perfect

Long story short: I agree with all changes,
but I think some colors/gradients can be made more clear for people using Stonehenge monitors. ;-)
(No offence here too, but I have no issues with the new UI in terms of visibility on my cheap 150€ screen ;-) )

Regards,
Thomas


Am 24.10.2011 11:13, schrieb Carsten Wartmann:
> Am 24.10.2011 01:21, schrieb Brecht Van Lommel:
>> Hi all,
>>
>> Here's a patch with a subset of the UI changes in the cycles branch
>> that I'd like to merge into trunk. Are there any objections to this?
>> I don't think they would need any documentation updates, it's just
>> small things that wouldn't confuse anyone in screenshot:
>> * Remove emboss on areas and regions
>   >  * Remove button emboss
>
> Hm. I am not sure here. Somehow the emboss gives a optical hint that
> there is something new starting.
>
>> * More subtle colors and gradients on buttons
>> * Black arrows on menu button
> I think the arrows are much to dark. It was and is always hard to print
> a Blender screen but this way I think it will be nearly impossible to
> see the arrows anymore. Also there is not much visual hint how that this
> is a menu-button and not a normal one.
>
>> * Panel header changed look&   smaller
> Thats nice. I think together with the removal of emboss it looks nice,
> but see first point.
>
>> * Screen splitting widgets look
> Too dark too.
>
>> * Toolbar/properties expand button look
> Yea, the original ones are a bit big.
>
> Carsten


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



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