[Bf-committers] ChildOf constraint workflow
Tobias Oelgarte
tobias.oelgarte at googlemail.com
Sat Oct 22 12:00:06 CEST 2011
In my current project i use the ChildOf constraint quite often together
with an influence lower then 1.0. There are two things which i never
needed to use and from which i can't think off a good reason to use them.
1. There are the two buttons "Clear Inverse" and "Set Inverse". If you
clear the inverse the constraint object (especially bones) will be moved
"somewhere". A position i never found useful to begin with. After you
cleared the inverse you can set it. Is there any reason why both steps
exist? If not, wouldn't it be better to combine both to one button
called "update inverse"?
2. If you clear and set the inverse while the influence is lower then
1.0 you will get not the expected result of a perfect inverse to begin
with. Again, I can't imagine any real usecase for that. As an example
how it disrupts the workflow. Lets say you copied a bone together with
the constraint, positioned him and want to update the inverse. The first
step would be to set the influence to 1.0. The second step is to clear
the inverse, 3rd to set the inverse, 4th to set the influence back to
something < 1.0.
Could it not be just a simple as to say "update inverse", while it
internally resets the influence to 1.0, clears the inverse, recalculates
the inverse and move the influence back to where it was? Does this make
any sense or did i miss something?
Greetings from
Tobias Oelgarte
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