[Bf-committers] MMORPG or Networked Game Server Client

Sergey Kurdakov sergey.forum at gmail.com
Tue Oct 18 20:32:01 CEST 2011

Hi Douglas,

>I want to propose we make both or one of these for the BGE. Where
>should I go to talk about it? Thanks.


there were actually several attepmts to bring more networking capabilities
and few example game were developed.

my favorite idea in this regard is  to use

python client for Reddwarf
http://sourceforge.net/apps/trac/reddwarf/wiki/CommunityClientImplementations (
see few of them on the bottom of the page)

http://reddwarfserver.org/ itself as a server.

there is a demo game ( java client though so there would be need to make it
compatible with Blender game engine )

which can be replicated in Blender Game engine at client side, and maybe
transformed to something different.

with this task finished and running many others could follow to develop
MMORPGs as the things would be much more clear.

while reddwarf server development stalled - still it is the best open source
way to try MMORPG.

beware though, that development of full scale MMORPG is huge undertaking and
few people actually have good skills in the area.

So I suggest - instead of choosing wrong way  not knowing all pitfalls
you would be able to make better decision after a MMORPG like demo runs at
your  fingertips.

And also others could more easily join your efforts when something already
can be tried.

porting http://sourceforge.net/projects/rd-snowman/ to python and Blender
game engine could  be one person undertaking,
which you might manage on your own. Then - knowing how it feels like and
having much more understanding
you might extend your efforts and offer more ideas
to others, directing them where you will find intresting during discussions.


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