[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41071] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles:

Thomas Dinges blender at dingto.org
Mon Oct 17 13:26:01 CEST 2011


Thanks for the input guys, committed the auto detection now. :)

Am 17.10.2011 03:28, schrieb Campbell Barton:
> Yep, find_package looks the way to go since cuda has a module for this,
> even if this didn't exist you could use find_program rather then
> having hard coded paths.
>
> http://www.cmake.org/cmake/help/cmake-2-8-docs.html#command:find_program
>
>
> On Mon, Oct 17, 2011 at 11:11 AM, Alex Opazo<stargeizer at yahoo.com>  wrote:
>> Since CMAKE 2.8 devs included a findCUDA script that can be used to detect CUDA cross-platform.
>>
>> Documentation is here: http://www.cmake.org/cmake/help/cmake-2-8-docs.html#module:FindCUDA
>>
>> And the usage seems to be kinda simple... A simple example can be found at:  http://rafaelpalomar.net/blog/2010/jan/22/building-cuda-projects-cmake
>>
>> Hope it helps somehow.
>>
>> J.
>> Caveat emptor: I'm no experienced coder, and i don't use cmake, but a friend that is used to cmake comes with these 2 links.
>>
>>
>>
>>
>> ________________________________
>> From: Thomas Dinges<blender at dingto.org>
>> To: bf-blender developers<bf-committers at blender.org>
>> Sent: Sunday, October 16, 2011 7:18 PM
>> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41071] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles:
>>
>> Hi,
>> well I call cmake from D drive, so this would not work.
>> If there is a better solution, I can change it (don't know cmake too
>> well). But for now, better than always manually add the path.
>>
>> Regards,
>> DingTo
>>
>> Am 17.10.2011 00:14, schrieb Αντώνης Ρυακιωτάκης:
>>> hmm...C is not always the default drive, maybe something like /Program
>>> Files/NVIDIA GPU Computing Toolkit/CUDA/v4.0 would be better?
>>> (Again making the assumption that cmake is called from the same drive
>>> as the CUDA installation)
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



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